My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince
Giant Snowball
Skeleton Barrel Guards Witch
Zap
Skeleton Barrel Guards Dark Prince Witch
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Guards Dark Prince Witch
The Log
Skeleton Barrel Guards Dark Prince Witch
Earthquake
Guards Witch
Arrows
Skeleton Barrel Guards Witch
Royal Delivery
Skeleton Barrel Valkyrie Wizard Guards Dark Prince Witch P.E.K.K.A
Fireball
Skeleton Barrel Wizard Witch
Poison
Skeleton Barrel Wizard Guards Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Guards Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Valkyrie Dark Prince Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Guards Valkyrie Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Valkyrie Guards Dark Prince Freeze Witch
Valkyrie
Skeleton Barrel Wizard Dark Prince Witch P.E.K.K.A
Wizard
Valkyrie Dark Prince P.E.K.K.A
Guards
Skeleton Barrel
Dark Prince
Skeleton Barrel Valkyrie Wizard Witch
Freeze
Skeleton Barrel
Witch
Skeleton Barrel Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Witch

Defense Synergies 0 10

Skeleton Barrel
Valkyrie
Wizard Freeze Witch P.E.K.K.A
Wizard
Valkyrie Guards Dark Prince Freeze P.E.K.K.A
Guards
Wizard Witch
Dark Prince
Wizard Witch
Freeze
Valkyrie Wizard
Witch
Valkyrie Guards Dark Prince
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard
P.E.K.K.A Valkyrie Dark Prince Witch
Witch P.E.K.K.A Valkyrie Dark Prince Freeze
Witch P.E.K.K.A Valkyrie Guards Dark Prince
Valkyrie Dark Prince P.E.K.K.A
Freeze Valkyrie Guards Dark Prince
Wizard Freeze Witch
Skeleton Barrel Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Guards Valkyrie Dark Prince
Valkyrie Guards Witch Wizard Dark Prince Freeze
Wizard Witch
P.E.K.K.A Valkyrie Wizard Guards Dark Prince Freeze Witch
Valkyrie Wizard Guards Dark Prince Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Valkyrie Dark Prince Witch P.E.K.K.A
Valkyrie Wizard Guards Dark Prince Witch
Valkyrie Wizard Freeze Witch Guards Dark Prince
P.E.K.K.A
Valkyrie Wizard Dark Prince Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Dark Prince Witch P.E.K.K.A
Skeleton Barrel Valkyrie Wizard
Guards P.E.K.K.A Valkyrie Dark Prince Witch
Valkyrie Guards Dark Prince P.E.K.K.A
P.E.K.K.A Valkyrie Guards Dark Prince Witch
Wizard Skeleton Barrel Freeze Witch
Guards Dark Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Dark Prince
Freeze P.E.K.K.A Valkyrie Dark Prince Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Dark Prince Witch
P.E.K.K.A Valkyrie Guards Dark Prince
Dark Prince P.E.K.K.A Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch
Guards Witch Valkyrie Dark Prince Freeze P.E.K.K.A
Valkyrie Wizard Dark Prince Freeze Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Guards Freeze
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie Guards Dark Prince Freeze
Wizard Valkyrie Dark Prince
Wizard Skeleton Barrel Freeze Witch
Wizard Witch
Skeleton Barrel Wizard Freeze
Skeleton Barrel Wizard
Guards
Skeleton Barrel Valkyrie Wizard Dark Prince
Wizard
Skeleton Barrel
Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard
Freeze
Skeleton Barrel Wizard Dark Prince
Skeleton Barrel Valkyrie Wizard Witch
Wizard
Skeleton Barrel
Freeze Valkyrie Wizard Dark Prince Witch
Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel
Wizard Witch
Skeleton Barrel Wizard Guards Freeze Witch
Wizard
Freeze
P.E.K.K.A
Wizard
Skeleton Barrel Guards Dark Prince Freeze Witch
Wizard Witch
Freeze
Valkyrie Wizard Dark Prince
Skeleton Barrel Wizard
Dark Prince P.E.K.K.A
Guards Freeze Witch
Witch
Skeleton Barrel Dark Prince Freeze Witch
P.E.K.K.A
Wizard

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