My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Electro Wizard Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Guards Ice Wizard Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Ice Wizard Electro Wizard Inferno Dragon
Fireball
Wizard Ice Wizard Electro Wizard Inferno Dragon
Poison
Wizard Guards Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard Inferno Dragon Goblinstein
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Ice Wizard Valkyrie Electro Wizard Inferno Dragon Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Ice Wizard Valkyrie Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Mega Knight
Guards
Ice Wizard
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Electro Wizard
Goblinstein

Defense Synergies 0 14

Valkyrie
Wizard Ice Wizard Electro Wizard
Wizard
Valkyrie Guards Ice Wizard Electro Wizard Mega Knight
Guards
Wizard Ice Wizard Electro Wizard
Ice Wizard
Valkyrie Wizard Guards Inferno Dragon Mega Knight
Electro Wizard
Valkyrie Wizard Guards Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Electro Wizard Mega Knight
Mega Knight
Wizard Ice Wizard Electro Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Inferno Dragon Valkyrie Ice Wizard Electro Wizard Mega Knight
Mega Knight Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Guards Ice Wizard Electro Wizard Mega Knight
Valkyrie Mega Knight
Valkyrie Guards Ice Wizard Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Wizard Ice Wizard
Valkyrie Electro Wizard Mega Knight
Inferno Dragon Ice Wizard
Guards Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Guards Ice Wizard Electro Wizard Wizard Mega Knight
Inferno Dragon Wizard Ice Wizard Electro Wizard
Mega Knight Valkyrie Wizard Guards Ice Wizard Electro Wizard
Valkyrie Wizard Mega Knight Guards Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Guards Ice Wizard Electro Wizard
Valkyrie Wizard Guards Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Wizard Mega Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Electro Wizard
Electro Wizard Valkyrie Wizard Inferno Dragon Mega Knight
Guards Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Mega Knight Electro Wizard
Valkyrie Guards Inferno Dragon Mega Knight
Wizard Ice Wizard Electro Wizard
Guards Valkyrie Ice Wizard Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Valkyrie Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Guards
Mega Knight Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Wizard Guards
Wizard Valkyrie Mega Knight
Guards Electro Wizard Valkyrie Inferno Dragon
Valkyrie Mega Knight Wizard Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Ice Wizard Electro Wizard
Valkyrie Guards
Wizard Valkyrie Mega Knight
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Wizard
Guards Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Ice Wizard Mega Knight
Inferno Dragon
Wizard Ice Wizard Electro Wizard
Wizard Mega Knight
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Guards
Wizard Ice Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Guards Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Inferno Dragon
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: