My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards Witch
Zap
Guards Witch Sparky
Barbarian Barrel
Valkyrie Wizard Guards Witch Electro Wizard Sparky
The Log
Guards Witch Sparky
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Wizard Guards Witch Electro Wizard Sparky
Fireball
Wizard Witch Electro Wizard Sparky
Poison
Wizard Guards Witch Electro Wizard Sparky
Lightning
Valkyrie Wizard Witch Electro Wizard Sparky Goblinstein
Rocket
Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Valkyrie Electro Wizard Wizard Witch Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Valkyrie Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Electro Wizard Sparky
Wizard
Valkyrie Sparky
Guards
The Log
Witch
Valkyrie
The Log
Guards Sparky
Electro Wizard
Valkyrie Sparky
Sparky
Valkyrie Wizard The Log Electro Wizard
Goblinstein

Defense Synergies 0 16

Valkyrie
Wizard Witch The Log Electro Wizard Sparky
Wizard
Valkyrie Guards The Log Electro Wizard
Guards
Wizard Witch The Log Electro Wizard Sparky
Witch
Valkyrie Guards The Log Electro Wizard
The Log
Valkyrie Wizard Guards Witch Electro Wizard Sparky
Electro Wizard
Valkyrie Wizard Guards Witch The Log
Sparky
Valkyrie Guards The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Sparky
Sparky Valkyrie Witch The Log Electro Wizard
Witch Sparky Valkyrie Electro Wizard
Witch Sparky Valkyrie Guards Electro Wizard
Valkyrie The Log Sparky
The Log Valkyrie Guards Electro Wizard
Electro Wizard Wizard Witch
Valkyrie The Log Electro Wizard Sparky
Witch Sparky
Guards Valkyrie Electro Wizard Sparky
Valkyrie Guards Witch Electro Wizard Wizard The Log
Wizard Witch Electro Wizard
Sparky Valkyrie Wizard Guards Witch The Log Electro Wizard
Valkyrie Wizard Sparky Guards Witch The Log Electro Wizard
Sparky Electro Wizard
The Log Electro Wizard Sparky
Wizard Sparky Valkyrie Witch Electro Wizard
Valkyrie Wizard Guards Witch The Log Electro Wizard
Valkyrie Wizard Witch The Log Guards Electro Wizard
Sparky Electro Wizard
Valkyrie Wizard Guards Witch The Log Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch Electro Wizard Sparky
Electro Wizard Valkyrie Wizard The Log
Guards Valkyrie Witch The Log Electro Wizard Sparky
Valkyrie Guards The Log Electro Wizard Sparky
Valkyrie Guards Witch Sparky
Wizard Witch Electro Wizard
Guards Sparky Valkyrie Witch Electro Wizard
Valkyrie Sparky
Electro Wizard Valkyrie Witch The Log Sparky
Witch Guards Sparky
Valkyrie Guards Witch Sparky
Valkyrie Guards The Log Electro Wizard
Valkyrie Wizard Guards Witch Sparky
Wizard Valkyrie Witch Sparky
Guards Witch Electro Wizard Sparky Valkyrie The Log
Valkyrie Wizard Witch The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log Sparky
The Log Electro Wizard
The Log Sparky
Valkyrie Guards The Log Sparky
Wizard Valkyrie The Log Sparky
Wizard Witch
Wizard Witch The Log Sparky
The Log Wizard
The Log Wizard
Guards Electro Wizard Sparky
Valkyrie Wizard The Log Electro Wizard Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard Witch The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Electro Wizard Sparky
Valkyrie Wizard Witch The Log
The Log Sparky
Wizard
The Log Sparky
The Log
The Log Valkyrie Wizard Witch Sparky
Witch
The Log Wizard Witch Electro Wizard Sparky
Wizard Witch The Log Sparky
The Log Sparky
Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Guards Witch
Sparky
Wizard The Log Sparky
Electro Wizard Sparky
Sparky
Wizard The Log Sparky
Electro Wizard Guards Witch
Wizard Witch Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Sparky
The Log Wizard
Sparky
Sparky
Guards Witch The Log Electro Wizard Sparky
Witch Electro Wizard
Witch The Log Electro Wizard Sparky
Sparky
Wizard Sparky

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