My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Bandit
Barbarian Barrel
Valkyrie Wizard Wall Breakers Bandit
The Log
Wall Breakers Bandit
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Valkyrie Wizard Wall Breakers P.E.K.K.A Bandit
Fireball
Wizard Wall Breakers Bandit
Poison
Bats Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Bandit Valkyrie Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Wall Breakers Rage P.E.K.K.A Bandit
Valkyrie
Bats Wall Breakers Wizard P.E.K.K.A Bandit
Wizard
Valkyrie Rage P.E.K.K.A Bandit Mega Knight
Wall Breakers
Valkyrie Bats Mega Knight
Rage
Bats Wizard
P.E.K.K.A
Bats Valkyrie Wizard
Bandit
Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Wizard Wall Breakers Bandit

Defense Synergies 0 11

Bats
Valkyrie P.E.K.K.A Bandit Mega Knight
Valkyrie
Bats Wizard P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit Mega Knight
Wall Breakers
Rage
P.E.K.K.A
Bats Valkyrie Wizard
Bandit
Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
P.E.K.K.A Bats Valkyrie Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Bandit
P.E.K.K.A Bats Valkyrie Bandit Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Bats Valkyrie Bandit Mega Knight
Bats Wizard
Valkyrie P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Valkyrie Bandit Mega Knight
Bats Valkyrie Wizard Bandit Mega Knight
Bats Wizard
P.E.K.K.A Mega Knight Bats Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Bats P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Bats Valkyrie P.E.K.K.A
Valkyrie Mega Knight Bats Wizard Bandit
Valkyrie Wizard Bats Bandit Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight Bats P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A Bandit
Bandit Valkyrie Wizard Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Valkyrie
Valkyrie P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Valkyrie Bandit Mega Knight
Wizard Bats
P.E.K.K.A Bats Valkyrie Bandit
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Bats Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Wizard Bandit
Wizard Valkyrie Mega Knight
Bats Valkyrie P.E.K.K.A
Bats Valkyrie Mega Knight Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard Bandit
Bats
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Bats
Wizard Bandit Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Bats Wizard
Bats Wizard
Wizard Bandit Mega Knight
P.E.K.K.A Mega Knight
Wizard
Bats Bandit
Wizard
Valkyrie Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Bats
Bats
Bandit Mega Knight
P.E.K.K.A
Wizard Mega Knight

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