My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Miner
Giant Snowball
Skeleton Army Witch Balloon Miner
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Miner Electro Wizard
Fireball
Wizard Skeleton Army Witch Balloon Electro Wizard
Poison
Wizard Skeleton Army Witch Balloon Electro Wizard
Lightning
Valkyrie Wizard Witch Balloon Electro Wizard
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Miner Valkyrie Electro Wizard Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Miner Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch Electro Wizard
Wizard
Valkyrie Rage Balloon Miner
Rage
Witch Balloon Wizard Electro Wizard
Skeleton Army
Witch
Rage Valkyrie Miner
Balloon
Valkyrie Rage Miner Wizard Electro Wizard
Miner
Balloon Wizard Witch Electro Wizard
Electro Wizard
Valkyrie Rage Balloon Miner

Defense Synergies 0 7

Valkyrie
Wizard Witch Electro Wizard
Wizard
Valkyrie Skeleton Army Electro Wizard
Rage
Skeleton Army
Wizard Electro Wizard
Witch
Valkyrie Electro Wizard
Balloon
Miner
Electro Wizard
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Electro Wizard Wizard Witch
Valkyrie Electro Wizard
Witch Skeleton Army
Skeleton Army Valkyrie Miner Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Wizard
Wizard Witch Electro Wizard
Skeleton Army Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Skeleton Army Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Wizard Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Wizard Skeleton Army Witch Electro Wizard
Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie Wizard Miner
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch
Wizard Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie
Valkyrie Wizard Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Electro Wizard
Miner
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Miner Wizard
Electro Wizard
Miner Valkyrie Wizard Electro Wizard
Wizard
Miner
Wizard Witch
Wizard
Wizard Electro Wizard
Valkyrie Wizard Witch Miner
Wizard
Valkyrie Wizard Witch
Witch
Miner Wizard Witch Electro Wizard
Wizard Witch Miner
Miner
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Skeleton Army Witch
Wizard Witch Electro Wizard
Miner Valkyrie Wizard Electro Wizard
Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard
Wizard

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