My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Balloon
Fireball
Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Freeze Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Freeze Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Freeze Wizard Witch Balloon Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Freeze Wizard Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch
Wizard
Valkyrie Balloon Mega Knight
Rocket
Electro Giant
Freeze
Balloon
Witch
Valkyrie Mega Knight
Balloon
Valkyrie Freeze Wizard Mega Knight
Electro Giant
Rocket
Mega Knight
Wizard Witch Balloon

Defense Synergies 0 7

Valkyrie
Wizard Freeze Witch
Wizard
Valkyrie Freeze Mega Knight
Rocket
Freeze
Valkyrie Wizard Mega Knight
Witch
Valkyrie Mega Knight
Balloon
Electro Giant
Mega Knight
Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Valkyrie Witch Mega Knight
Rocket Witch Mega Knight Valkyrie Freeze
Witch Valkyrie Mega Knight
Valkyrie Rocket Mega Knight
Freeze Valkyrie Mega Knight
Rocket Wizard Freeze Witch
Rocket Valkyrie Electro Giant Mega Knight
Witch
Valkyrie Mega Knight
Valkyrie Witch Wizard Freeze Electro Giant Mega Knight
Wizard Witch
Mega Knight Valkyrie Wizard Rocket Freeze Witch
Valkyrie Wizard Rocket Mega Knight Freeze Witch
Mega Knight
Rocket Freeze Electro Giant Mega Knight
Wizard Mega Knight Valkyrie Witch
Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Mega Knight
Valkyrie Wizard Mega Knight Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Giant
Valkyrie Wizard Rocket Mega Knight
Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight
Valkyrie Witch Mega Knight
Wizard Rocket Electro Giant Freeze Witch
Rocket Valkyrie Witch
Mega Knight Valkyrie
Rocket Freeze Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Rocket Mega Knight Valkyrie Electro Giant
Rocket Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Electro Giant Mega Knight
Witch Electro Giant Valkyrie Rocket Freeze
Valkyrie Mega Knight Wizard Freeze Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Freeze
Rocket
Valkyrie Rocket Freeze
Wizard Rocket Valkyrie Mega Knight
Wizard Electro Giant Rocket Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket Freeze
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket Freeze
Rocket
Rocket Wizard Mega Knight
Rocket Valkyrie Wizard Witch Electro Giant Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Freeze Electro Giant Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Wizard Witch Electro Giant
Rocket Wizard Freeze Witch Electro Giant
Wizard Rocket Mega Knight
Rocket Freeze
Mega Knight
Rocket Wizard
Rocket Freeze Witch
Rocket Wizard Witch
Freeze
Valkyrie Wizard Rocket Mega Knight
Wizard
Rocket Electro Giant
Mega Knight
Electro Giant Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch Electro Giant Mega Knight
Wizard Rocket Mega Knight

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