My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Ram Rider
Giant Snowball
Skeleton Army Witch Balloon Ram Rider
Zap
Skeleton Army Witch Balloon Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Ram Rider
Fireball
Wizard Skeleton Army Witch Balloon Ram Rider
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Ram Rider Goblinstein
Rocket
Valkyrie Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Wizard Witch Balloon Ram Rider Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Valkyrie Wizard Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch Ram Rider
Wizard
Valkyrie Balloon Ram Rider
Rocket
Skeleton Army
Witch
Valkyrie Ram Rider
Balloon
Valkyrie Wizard
Ram Rider
Valkyrie Wizard Witch
Goblinstein

Defense Synergies 0 3

Valkyrie
Wizard Witch
Wizard
Valkyrie Skeleton Army
Rocket
Skeleton Army
Wizard
Witch
Valkyrie
Balloon
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Ram Rider
Skeleton Army Valkyrie Witch Ram Rider
Rocket Skeleton Army Witch Ram Rider Valkyrie
Skeleton Army Witch Valkyrie Ram Rider
Valkyrie Rocket Skeleton Army
Skeleton Army Valkyrie
Rocket Ram Rider Wizard Witch
Rocket Valkyrie Ram Rider
Witch Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Wizard Ram Rider
Wizard Witch Ram Rider
Skeleton Army Valkyrie Wizard Rocket Witch Ram Rider
Valkyrie Wizard Rocket Skeleton Army Witch
Skeleton Army Ram Rider
Rocket Skeleton Army Ram Rider
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch Ram Rider
Valkyrie Wizard Witch Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Wizard Rocket
Skeleton Army Valkyrie Rocket Witch Ram Rider
Valkyrie Rocket Skeleton Army Ram Rider
Valkyrie Skeleton Army Witch Ram Rider
Wizard Rocket Witch Ram Rider
Rocket Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army
Rocket Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Rocket Skeleton Army Valkyrie
Rocket Skeleton Army Valkyrie Wizard Witch Ram Rider
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Rocket
Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Ram Rider
Rocket
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Rocket
Rocket Valkyrie Wizard Ram Rider
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket Wizard
Rocket Skeleton Army Witch
Rocket Wizard Witch Ram Rider
Valkyrie Wizard Rocket
Wizard
Rocket
Rocket Witch
Rocket Witch
Rocket Witch
Wizard Rocket

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