My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Zap
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Wall Breakers Goblin Barrel Skeleton Army
The Log
Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Wall Breakers Goblin Barrel Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Wizard Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Barrel Skeleton Army Valkyrie Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Wizard Wall Breakers P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Wall Breakers
Valkyrie The Log
Goblin Barrel
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Valkyrie Wizard Goblin Barrel The Log
The Log
Wall Breakers P.E.K.K.A
Inferno Dragon

Defense Synergies 1 9

Valkyrie
Wizard P.E.K.K.A The Log
Wizard
Valkyrie Skeleton Army P.E.K.K.A The Log
Wall Breakers
Goblin Barrel
Skeleton Army
Wizard The Log Inferno Dragon
P.E.K.K.A
The Log Valkyrie Wizard
The Log
P.E.K.K.A Valkyrie Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Skeleton Army P.E.K.K.A Inferno Dragon Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Valkyrie
Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Valkyrie
Inferno Dragon Wizard
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Wizard The Log
Inferno Dragon Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A The Log Inferno Dragon
Wizard Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Wizard Skeleton Army P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Wizard The Log Inferno Dragon
Skeleton Army P.E.K.K.A Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Wizard
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
P.E.K.K.A Valkyrie Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
Skeleton Army P.E.K.K.A Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Skeleton Army
Wizard
The Log
Valkyrie Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log

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