My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Dart Goblin Skeleton Army
Zap
Bats Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Firecracker Dart Goblin Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Dart Goblin Skeleton Army
Royal Delivery
Bats Firecracker Dart Goblin Valkyrie Wizard Skeleton Army
Fireball
Firecracker Dart Goblin Wizard Skeleton Army
Poison
Bats Firecracker Dart Goblin Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Skeleton Army Valkyrie Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker
Firecracker
Bats Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Firecracker Mega Knight
Valkyrie
Bats Dart Goblin Firecracker Wizard
Wizard
Valkyrie Mega Knight
Skeleton Army
Mega Knight
Bats Firecracker Dart Goblin Wizard
Golden Knight

Defense Synergies 1 17

Bats
Firecracker Dart Goblin Valkyrie Mega Knight Golden Knight
Firecracker
Valkyrie Bats Dart Goblin Skeleton Army Mega Knight Golden Knight
Dart Goblin
Bats Firecracker Valkyrie Skeleton Army Mega Knight Golden Knight
Valkyrie
Firecracker Bats Dart Goblin Wizard
Wizard
Valkyrie Skeleton Army Mega Knight Golden Knight
Skeleton Army
Firecracker Dart Goblin Wizard
Mega Knight
Bats Firecracker Dart Goblin Wizard
Golden Knight
Bats Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Wizard Golden Knight
Skeleton Army Bats Firecracker Dart Goblin Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Dart Goblin Valkyrie
Skeleton Army Bats Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Firecracker Wizard
Dart Goblin Valkyrie Mega Knight Golden Knight
Skeleton Army
Skeleton Army Firecracker Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Valkyrie Skeleton Army Firecracker Wizard Mega Knight
Bats Firecracker Dart Goblin Wizard
Skeleton Army Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Bats Firecracker Dart Goblin Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bats Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Bats Firecracker Dart Goblin Wizard Skeleton Army Golden Knight
Valkyrie Wizard Bats Firecracker Dart Goblin Mega Knight
Dart Goblin
Valkyrie Wizard Skeleton Army Mega Knight Bats Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Golden Knight
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Mega Knight
Firecracker Wizard Bats Dart Goblin
Skeleton Army Bats Dart Goblin Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin Valkyrie Golden Knight
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Golden Knight
Wizard Firecracker Dart Goblin Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Dart Goblin Valkyrie Golden Knight
Bats Valkyrie Mega Knight Firecracker Dart Goblin Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Golden Knight
Firecracker Dart Goblin Golden Knight
Dart Goblin
Firecracker Dart Goblin Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Bats Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Golden Knight
Bats
Firecracker Dart Goblin Valkyrie Wizard Golden Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Golden Knight
Firecracker Dart Goblin Wizard Mega Knight
Bats
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Dart Goblin Wizard Golden Knight
Wizard Mega Knight Golden Knight
Firecracker Dart Goblin Golden Knight
Bats Firecracker Dart Goblin Wizard
Bats Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Dart Goblin Skeleton Army
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Valkyrie Wizard Mega Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin Golden Knight
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Mega Knight Golden Knight
Firecracker Dart Goblin Wizard Mega Knight

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