My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Balloon Prince Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Hunter
The Log
Skeleton Army Hunter Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Hunter Balloon Prince
Fireball
Wizard Skeleton Army Hunter Balloon
Poison
Wizard Skeleton Army Hunter Balloon
Lightning
Valkyrie Wizard Hunter Balloon Prince
Rocket
Valkyrie Wizard Hunter Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Hunter Wizard Balloon Prince Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Hunter Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Prince Wizard Hunter
Wizard
Valkyrie Balloon Prince Mega Knight
Skeleton Army
Hunter
Valkyrie Balloon Prince Mega Knight
Balloon
Valkyrie Wizard Hunter Mega Knight
Prince
Valkyrie Mega Knight Wizard Hunter Electro Giant
Electro Giant
Prince
Mega Knight
Prince Wizard Hunter Balloon

Defense Synergies 0 10

Valkyrie
Wizard Hunter Prince
Wizard
Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army
Wizard Prince
Hunter
Valkyrie Prince Mega Knight
Balloon
Prince
Valkyrie Wizard Skeleton Army Hunter Electro Giant
Electro Giant
Prince
Mega Knight
Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Hunter Valkyrie Prince Mega Knight
Skeleton Army Hunter Prince Mega Knight Valkyrie
Skeleton Army Hunter Prince Valkyrie Mega Knight
Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Valkyrie Hunter Mega Knight
Hunter Wizard
Valkyrie Electro Giant Mega Knight
Hunter Skeleton Army Prince
Skeleton Army Valkyrie Hunter Prince Mega Knight
Valkyrie Skeleton Army Wizard Hunter Electro Giant Mega Knight
Hunter Wizard
Skeleton Army Hunter Prince Mega Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Hunter Prince
Skeleton Army Hunter Prince Mega Knight
Skeleton Army Hunter Prince Electro Giant Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Hunter Prince
Valkyrie Mega Knight Wizard Skeleton Army Hunter Prince
Valkyrie Wizard Hunter Mega Knight
Hunter Prince
Valkyrie Wizard Skeleton Army Mega Knight Hunter Prince Electro Giant
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Prince Electro Giant
Valkyrie Wizard Hunter Prince Mega Knight
Skeleton Army Mega Knight Valkyrie Hunter Prince
Valkyrie Skeleton Army Hunter Prince Mega Knight
Valkyrie Skeleton Army Hunter Prince Mega Knight
Wizard Electro Giant Hunter
Skeleton Army Prince Valkyrie Hunter
Mega Knight Valkyrie Skeleton Army Hunter Prince
Mega Knight Valkyrie Skeleton Army Prince
Skeleton Army
Mega Knight Valkyrie Hunter Prince
Skeleton Army Mega Knight Valkyrie Prince Electro Giant
Skeleton Army Prince Mega Knight Valkyrie Wizard Hunter
Wizard Valkyrie Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Valkyrie Hunter Prince
Valkyrie Mega Knight Wizard Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Valkyrie Mega Knight
Wizard Electro Giant Hunter
Wizard
Wizard Hunter
Wizard
Prince
Valkyrie Wizard Prince
Wizard
Hunter
Prince
Wizard Hunter
Wizard Mega Knight
Wizard Hunter Prince Mega Knight
Valkyrie Wizard Electro Giant Mega Knight
Prince Mega Knight
Wizard
Prince
Electro Giant Valkyrie Wizard Hunter Mega Knight
Wizard Hunter
Wizard Prince Mega Knight
Wizard Hunter Electro Giant
Wizard Electro Giant
Wizard Hunter Mega Knight
Prince Mega Knight
Wizard
Skeleton Army Prince
Wizard Hunter
Valkyrie Wizard Hunter Prince Mega Knight
Wizard
Electro Giant
Prince Mega Knight
Electro Giant
Prince Electro Giant Mega Knight
Prince
Wizard Mega Knight

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