My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Wizard Witch Balloon Lumberjack
Fireball
Firecracker Wizard Witch Balloon Lumberjack
Poison
Bats Firecracker Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Void Valkyrie Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Void Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Lumberjack
Firecracker
Bats Valkyrie Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker Wizard Witch
Wizard
Valkyrie Balloon Lumberjack
Void
Balloon
Witch
Valkyrie Lumberjack
Balloon
Bats Valkyrie Lumberjack Firecracker Wizard Void
Lumberjack
Valkyrie Balloon Bats Firecracker Wizard Witch

Defense Synergies 1 9

Bats
Firecracker Valkyrie Lumberjack
Firecracker
Valkyrie Bats Lumberjack
Valkyrie
Firecracker Bats Wizard Witch Lumberjack
Wizard
Valkyrie Lumberjack
Void
Witch
Valkyrie Lumberjack
Balloon
Lumberjack
Bats Firecracker Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void
Lumberjack Bats Firecracker Valkyrie Witch
Witch Lumberjack Bats Valkyrie Void
Witch Lumberjack Bats Firecracker Valkyrie
Firecracker Valkyrie Lumberjack
Bats Firecracker Valkyrie Lumberjack
Bats Firecracker Wizard Void Witch
Valkyrie Void
Witch Lumberjack
Firecracker Valkyrie Lumberjack
Bats Valkyrie Witch Firecracker Wizard Lumberjack
Bats Firecracker Wizard Witch
Lumberjack Bats Valkyrie Wizard Witch
Valkyrie Wizard Bats Firecracker Witch Lumberjack
Lumberjack
Lumberjack
Wizard Bats Firecracker Valkyrie Witch Lumberjack
Bats Firecracker Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Bats Firecracker Lumberjack
Lumberjack
Valkyrie Wizard Bats Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Void Witch
Void Firecracker Valkyrie Wizard Lumberjack
Lumberjack Bats Valkyrie Witch
Valkyrie Lumberjack Bats
Valkyrie Witch Lumberjack
Firecracker Wizard Bats Witch
Bats Valkyrie Void Witch Lumberjack
Valkyrie Lumberjack
Void Bats Firecracker Valkyrie Witch
Witch
Bats Valkyrie Witch Lumberjack
Valkyrie Void
Valkyrie Wizard Witch Lumberjack
Wizard Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Lumberjack
Bats Valkyrie Firecracker Wizard Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie
Firecracker Void
Void
Firecracker Valkyrie Void
Wizard Firecracker Valkyrie
Firecracker Wizard Bats Witch
Firecracker Wizard Witch
Firecracker Wizard
Void Firecracker Wizard
Bats Void Lumberjack
Firecracker Void Valkyrie Wizard
Void Firecracker Wizard
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Bats
Void Firecracker Wizard
Firecracker Valkyrie Wizard Void Witch
Void
Wizard Void
Void
Void
Firecracker Valkyrie Wizard Witch
Witch
Firecracker Void Wizard Witch
Void Wizard Witch
Void Firecracker
Bats Firecracker Wizard Void Witch
Bats Firecracker Wizard Void Witch
Void
Void Wizard
Void Firecracker
Firecracker Wizard
Bats Void Witch
Firecracker Wizard Witch
Void Firecracker Valkyrie Wizard Lumberjack
Firecracker Wizard
Void
Firecracker
Bats Firecracker Witch
Firecracker Bats Void Witch
Void Firecracker Witch
Firecracker Wizard Void
Void

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