My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Goblin Giant Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Dark Prince Goblin Giant Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Goblin Drill Ram Rider Skeleton King
Giant Snowball
Wall Breakers Baby Dragon Goblin Drill Ram Rider Skeleton King
Zap
Wall Breakers Dark Prince Goblin Drill Goblin Giant Ram Rider Skeleton King
Barbarian Barrel
Wall Breakers Dark Prince Goblin Drill Skeleton King
The Log
Wall Breakers Dark Prince Goblin Drill Ram Rider Skeleton King
Earthquake
Goblin Drill Skeleton King
Arrows
Wall Breakers Goblin Drill Skeleton King
Royal Delivery
Wall Breakers Baby Dragon Dark Prince Goblin Drill Ram Rider Skeleton King
Fireball
Wall Breakers Baby Dragon Goblin Drill Ram Rider Skeleton King
Poison
Goblin Drill Skeleton King
Lightning
Baby Dragon Dark Prince Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Baby Dragon Dark Prince Goblin Drill Skeleton King Ram Rider Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Baby Dragon Dark Prince Goblin Drill

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Goblin Drill Baby Dragon Goblin Giant Skeleton King
Baby Dragon
Wall Breakers Dark Prince Lightning Goblin Giant Ram Rider
Dark Prince
Baby Dragon Goblin Drill Lightning Goblin Giant Ram Rider
Goblin Drill
Wall Breakers Dark Prince Skeleton King
Lightning
Ram Rider Baby Dragon Dark Prince Goblin Giant
Goblin Giant
Wall Breakers Baby Dragon Dark Prince Lightning
Ram Rider
Lightning Baby Dragon Dark Prince
Skeleton King
Wall Breakers Goblin Drill

Defense Synergies 0 2

Wall Breakers
Baby Dragon
Dark Prince Skeleton King
Dark Prince
Baby Dragon
Goblin Drill
Lightning
Goblin Giant
Ram Rider
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Goblin Giant Ram Rider
Dark Prince Goblin Drill Ram Rider
Ram Rider Dark Prince Goblin Drill Lightning
Dark Prince Goblin Drill Ram Rider Skeleton King
Lightning Dark Prince
Baby Dragon Dark Prince
Lightning Ram Rider Baby Dragon
Lightning Baby Dragon Goblin Giant Ram Rider
Goblin Drill Skeleton King
Dark Prince
Baby Dragon Dark Prince Goblin Drill Goblin Giant Ram Rider Skeleton King
Baby Dragon Ram Rider
Goblin Drill Dark Prince Lightning Ram Rider
Baby Dragon Dark Prince Goblin Drill Skeleton King
Goblin Drill Ram Rider Skeleton King
Goblin Drill Lightning Ram Rider
Dark Prince Goblin Drill
Baby Dragon Dark Prince Goblin Drill Ram Rider
Baby Dragon Goblin Drill Dark Prince Ram Rider
Goblin Drill Ram Rider
Dark Prince Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Baby Dragon Lightning
Dark Prince Lightning Goblin Giant Ram Rider
Dark Prince Lightning Goblin Giant Ram Rider
Dark Prince Goblin Drill Goblin Giant Ram Rider
Baby Dragon Goblin Giant Ram Rider
Dark Prince Lightning Goblin Giant Ram Rider
Dark Prince Goblin Giant
Lightning Baby Dragon Dark Prince
Goblin Drill Goblin Giant
Dark Prince
Lightning Dark Prince Goblin Giant
Dark Prince Lightning Goblin Giant Ram Rider Skeleton King
Baby Dragon
Baby Dragon Dark Prince Goblin Drill Lightning Goblin Giant Skeleton King
Baby Dragon Dark Prince Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Goblin Drill
Baby Dragon Ram Rider
Lightning Baby Dragon Goblin Drill Goblin Giant
Lightning Dark Prince
Baby Dragon Dark Prince
Baby Dragon Goblin Giant Ram Rider
Baby Dragon
Baby Dragon Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Dark Prince Ram Rider
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Goblin Drill
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Dark Prince
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Goblin Drill
Baby Dragon Dark Prince
Baby Dragon Lightning Ram Rider
Lightning Baby Dragon Ram Rider
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning Baby Dragon Ram Rider
Lightning Baby Dragon Dark Prince
Baby Dragon Lightning Skeleton King
Lightning
Dark Prince
Baby Dragon Lightning Skeleton King
Lightning
Lightning Baby Dragon Dark Prince Goblin Giant
Lightning

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