My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Miner
Giant Snowball
Wall Breakers Goblin Curse Miner Little Prince
Zap
Wall Breakers Goblin Curse Little Prince
Barbarian Barrel
Wall Breakers Goblin Curse Ice Wizard Little Prince
The Log
Wall Breakers Goblin Curse Little Prince
Earthquake
Arrows
Wall Breakers Goblin Curse Little Prince
Royal Delivery
Wall Breakers P.E.K.K.A Miner Ice Wizard Little Prince
Fireball
Wall Breakers Ice Wizard Little Prince
Poison
Goblin Curse Ice Wizard Little Prince
Lightning
Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse The Log Miner Ice Wizard Little Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Goblin Curse The Log Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Miner The Log Mega Knight
Goblin Curse
The Log
P.E.K.K.A
The Log Ice Wizard
The Log
Goblin Curse Wall Breakers P.E.K.K.A Miner Mega Knight Little Prince
Miner
Wall Breakers The Log Mega Knight
Ice Wizard
P.E.K.K.A
Mega Knight
Wall Breakers The Log Miner
Little Prince
The Log

Defense Synergies 1 8

Wall Breakers
Goblin Curse
P.E.K.K.A
The Log Ice Wizard
The Log
P.E.K.K.A Miner Ice Wizard Mega Knight Little Prince
Miner
The Log Mega Knight
Ice Wizard
P.E.K.K.A The Log Mega Knight Little Prince
Mega Knight
The Log Miner Ice Wizard
Little Prince
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Goblin Curse The Log Ice Wizard Mega Knight
P.E.K.K.A Mega Knight Goblin Curse Ice Wizard
P.E.K.K.A Goblin Curse Ice Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Ice Wizard Mega Knight
Goblin Curse Ice Wizard Little Prince
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Curse Ice Wizard
Miner Ice Wizard Mega Knight Little Prince
Goblin Curse Ice Wizard The Log Mega Knight
Goblin Curse Ice Wizard
P.E.K.K.A Mega Knight Goblin Curse The Log Ice Wizard
Mega Knight Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Mega Knight
Goblin Curse P.E.K.K.A The Log Mega Knight
Mega Knight P.E.K.K.A
Mega Knight The Log Ice Wizard Little Prince
The Log Goblin Curse Ice Wizard Mega Knight Little Prince
P.E.K.K.A Goblin Curse
Mega Knight Goblin Curse P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
The Log Miner Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Curse Mega Knight
Goblin Curse Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Mega Knight Goblin Curse
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Goblin Curse
Goblin Curse Mega Knight
P.E.K.K.A The Log Little Prince
Mega Knight Goblin Curse P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log Miner Ice Wizard
The Log Miner
The Log
Goblin Curse The Log Mega Knight
Goblin Curse Ice Wizard
The Log
The Log Goblin Curse Ice Wizard
The Log Miner
Miner The Log
Goblin Curse
The Log Miner
The Log
The Log
The Log Mega Knight
The Log Mega Knight
Goblin Curse The Log Miner Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Goblin Curse The Log Ice Wizard Mega Knight Little Prince
The Log Miner Ice Wizard
The Log Miner Mega Knight
Miner Goblin Curse The Log
Goblin Curse Ice Wizard Little Prince
The Log Miner Mega Knight
P.E.K.K.A Mega Knight
Goblin Curse The Log
Goblin Curse Ice Wizard
The Log
Miner Mega Knight
The Log
P.E.K.K.A Mega Knight
The Log
The Log Miner Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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