My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Giant Skeleton Ice Wizard Lumberjack Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Witch Executioner Giant Skeleton Ice Wizard Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Executioner Giant Skeleton Ice Wizard Lumberjack Mother Witch
Fireball
Witch Executioner Ice Wizard Lumberjack Mother Witch
Poison
Witch Executioner Ice Wizard Mother Witch
Lightning
Witch Executioner Ice Wizard Lumberjack Mother Witch Goblinstein
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Ice Wizard Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Lumberjack Mother Witch Witch Executioner Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Lumberjack Mother Witch Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Witch
Giant Skeleton Lumberjack Mega Knight
Executioner
Mega Knight
Giant Skeleton
Witch Ice Wizard Lumberjack Mother Witch
Ice Wizard
Giant Skeleton Lumberjack
Lumberjack
Witch Giant Skeleton Ice Wizard Mega Knight
Mother Witch
Giant Skeleton Mega Knight
Mega Knight
Witch Executioner Lumberjack Mother Witch
Goblinstein

Defense Synergies 0 15

Witch
Giant Skeleton Ice Wizard Lumberjack Mega Knight
Executioner
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Witch Executioner Ice Wizard Lumberjack Mother Witch
Ice Wizard
Witch Giant Skeleton Lumberjack Mother Witch Mega Knight
Lumberjack
Witch Executioner Giant Skeleton Ice Wizard Mother Witch
Mother Witch
Giant Skeleton Ice Wizard Lumberjack Mega Knight
Mega Knight
Witch Executioner Ice Wizard Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Lumberjack Witch Executioner Ice Wizard Mega Knight
Witch Lumberjack Mega Knight Executioner Giant Skeleton Ice Wizard
Witch Lumberjack Ice Wizard Mega Knight
Giant Skeleton Lumberjack Mega Knight
Executioner Ice Wizard Lumberjack Mother Witch Mega Knight
Witch Executioner Ice Wizard
Giant Skeleton Mega Knight
Witch Ice Wizard Lumberjack
Giant Skeleton Ice Wizard Lumberjack Mega Knight
Witch Executioner Ice Wizard Mother Witch Giant Skeleton Lumberjack Mega Knight
Executioner Witch Ice Wizard
Lumberjack Mega Knight Witch Giant Skeleton Ice Wizard
Executioner Mega Knight Witch Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Witch Executioner Lumberjack
Mega Knight Witch Executioner Ice Wizard Lumberjack
Witch Executioner Giant Skeleton Ice Wizard Lumberjack Mother Witch Mega Knight
Lumberjack
Mega Knight Witch Executioner Giant Skeleton Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Giant Skeleton
Executioner Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Witch
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton Witch Executioner Lumberjack Mega Knight
Executioner Mother Witch Witch Ice Wizard
Witch Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Mega Knight Lumberjack
Giant Skeleton Mega Knight Witch
Witch
Mega Knight Witch Giant Skeleton Lumberjack
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Witch Executioner Lumberjack
Witch Executioner Mega Knight
Witch Executioner Giant Skeleton Lumberjack
Executioner Mega Knight Witch Giant Skeleton Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner Ice Wizard
Giant Skeleton
Giant Skeleton
Executioner Mega Knight
Executioner Mother Witch Witch Ice Wizard
Witch Executioner
Executioner Ice Wizard
Lumberjack
Executioner
Executioner
Witch Executioner
Executioner Mega Knight
Executioner Mega Knight
Witch Mother Witch Mega Knight
Giant Skeleton Mega Knight
Mother Witch Witch Executioner Ice Wizard Mega Knight
Witch
Witch Executioner Ice Wizard
Witch Mega Knight
Witch Executioner Ice Wizard Mother Witch
Witch
Mega Knight
Giant Skeleton Mega Knight
Witch
Witch Executioner Ice Wizard
Executioner Lumberjack Mega Knight
Executioner
Giant Skeleton
Executioner Mega Knight
Witch Giant Skeleton
Witch Executioner
Witch Executioner Giant Skeleton Mega Knight
Mega Knight

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