My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Golem Ice Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Sparky
Giant Snowball
Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon Sparky
Barbarian Barrel
Witch Ice Wizard Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Miner Ice Wizard Inferno Dragon Sparky
Fireball
Witch Ice Wizard Inferno Dragon Sparky
Poison
Witch Ice Wizard Sparky
Lightning
Witch Ice Wizard Inferno Dragon Sparky
Rocket
Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Golem Miner Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Inferno Dragon Witch Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Inferno Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Witch
P.E.K.K.A Golem Miner
P.E.K.K.A
Witch The Log Ice Wizard
Golem
Witch The Log Ice Wizard Sparky
The Log
P.E.K.K.A Golem Miner Sparky
Miner
Witch The Log Inferno Dragon Sparky
Ice Wizard
P.E.K.K.A Golem
Inferno Dragon
Miner
Sparky
Golem The Log Miner

Defense Synergies 1 8

Witch
The Log Ice Wizard
P.E.K.K.A
The Log Ice Wizard
Golem
The Log
P.E.K.K.A Witch Miner Ice Wizard Inferno Dragon Sparky
Miner
The Log
Ice Wizard
Witch P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
The Log Ice Wizard
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
P.E.K.K.A Inferno Dragon Sparky Witch The Log Ice Wizard
Witch P.E.K.K.A Sparky Ice Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Sparky Ice Wizard
P.E.K.K.A The Log Sparky
The Log Ice Wizard
Inferno Dragon Witch Ice Wizard
P.E.K.K.A The Log Sparky
Witch P.E.K.K.A Inferno Dragon Sparky Ice Wizard
Miner Ice Wizard Sparky
Witch Ice Wizard The Log
Inferno Dragon Witch Ice Wizard
P.E.K.K.A Sparky Witch The Log Ice Wizard
Sparky Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A The Log Inferno Dragon Sparky
Sparky Witch P.E.K.K.A
Witch The Log Ice Wizard
Witch The Log Ice Wizard Inferno Dragon
P.E.K.K.A Sparky Inferno Dragon
Witch P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Sparky
The Log Miner Inferno Dragon
P.E.K.K.A Witch The Log Sparky
P.E.K.K.A The Log Sparky
P.E.K.K.A Witch Inferno Dragon Sparky
Witch Ice Wizard
P.E.K.K.A Sparky Witch Ice Wizard
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Witch The Log Inferno Dragon Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Witch Sparky
P.E.K.K.A The Log
P.E.K.K.A Witch Sparky
Witch Sparky
Witch Sparky P.E.K.K.A The Log Inferno Dragon
Witch P.E.K.K.A The Log Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Miner Ice Wizard
The Log Miner Sparky
The Log Sparky
The Log Sparky
Witch Ice Wizard
Witch The Log Sparky
The Log Ice Wizard
The Log Miner
Sparky
Miner The Log Sparky
The Log Miner Sparky
The Log Sparky
Witch The Log Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Witch The Log Miner
The Log Sparky
The Log Sparky
The Log
The Log Witch Ice Wizard Sparky
Witch Inferno Dragon
The Log Miner Witch Ice Wizard Sparky
Witch The Log Miner Sparky
Miner The Log Sparky
Witch Ice Wizard Sparky
Witch
Sparky
The Log Miner Sparky
Sparky
P.E.K.K.A Sparky
The Log Sparky
Witch
Witch Ice Wizard
The Log
Miner Sparky
The Log
Sparky
P.E.K.K.A Sparky
Witch The Log Sparky
Witch
Witch The Log Miner Sparky

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