My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince P.E.K.K.A Fisherman Night Witch Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Fisherman Night Witch
Giant Snowball
Witch Fisherman Night Witch
Zap
Witch Prince Fisherman Night Witch
Barbarian Barrel
Witch Night Witch
The Log
Witch Prince Fisherman
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Prince P.E.K.K.A Fisherman Night Witch Mother Witch
Fireball
Witch Fisherman Night Witch Mother Witch
Poison
Witch Fisherman Night Witch Mother Witch
Lightning
Witch Prince Fisherman Night Witch Mother Witch Goblinstein
Rocket
Witch Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Night Witch Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Night Witch Mother Witch Witch Prince Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fisherman Night Witch Mother Witch Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Witch
Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Witch
P.E.K.K.A
Witch Fisherman Night Witch Mother Witch
Fisherman
P.E.K.K.A Mega Knight
Night Witch
P.E.K.K.A Mega Knight
Mother Witch
P.E.K.K.A Mega Knight
Mega Knight
Prince Witch Fisherman Night Witch Mother Witch
Goblinstein

Defense Synergies 0 10

Witch
Prince Fisherman Mega Knight
Prince
Witch Fisherman
P.E.K.K.A
Fisherman
Fisherman
Witch Prince P.E.K.K.A Mother Witch Mega Knight
Night Witch
Mother Witch Mega Knight
Mother Witch
Fisherman Night Witch Mega Knight
Mega Knight
Witch Fisherman Night Witch Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Witch Prince Fisherman Night Witch Mega Knight
Witch Prince P.E.K.K.A Fisherman Mega Knight Night Witch
Witch Prince P.E.K.K.A Night Witch Fisherman Mega Knight
Prince P.E.K.K.A Mega Knight
Night Witch Mother Witch Mega Knight
Witch Night Witch
P.E.K.K.A Mega Knight
Witch P.E.K.K.A Prince Fisherman Night Witch
Prince Fisherman Night Witch Mega Knight
Witch Mother Witch Fisherman Night Witch Mega Knight
Witch Night Witch
Prince P.E.K.K.A Night Witch Mega Knight Witch
Mega Knight Witch Prince P.E.K.K.A Night Witch
P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Fisherman Mega Knight
Mega Knight Witch Prince P.E.K.K.A Fisherman Night Witch
Mega Knight Witch Prince Fisherman Night Witch
Witch Fisherman Mother Witch Mega Knight
P.E.K.K.A Prince Fisherman
Mega Knight Witch Prince P.E.K.K.A Fisherman Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince P.E.K.K.A Fisherman
Prince Fisherman Mega Knight
P.E.K.K.A Mega Knight Witch Prince Fisherman
Prince P.E.K.K.A Mega Knight Fisherman Night Witch
P.E.K.K.A Witch Prince Fisherman Night Witch Mega Knight
Mother Witch Witch
Prince P.E.K.K.A Witch Night Witch
P.E.K.K.A Mega Knight Prince Fisherman
P.E.K.K.A Mega Knight Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Prince
P.E.K.K.A Mega Knight Prince
Prince P.E.K.K.A Mega Knight Witch Night Witch
Witch Mega Knight
Witch Prince P.E.K.K.A Fisherman Night Witch
Mega Knight Witch P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman
Prince
Mega Knight
Mother Witch Witch
Witch
Fisherman
Prince Fisherman Night Witch
Prince Fisherman
Fisherman
Fisherman
Prince Fisherman
Witch
Mega Knight
Fisherman Night Witch
Prince Fisherman Mega Knight
Witch Mother Witch Mega Knight
Prince Night Witch Mega Knight
Prince Fisherman
Mother Witch Witch Mega Knight
Witch Fisherman
Witch Fisherman
Witch Prince Fisherman Mega Knight
Fisherman
Witch Night Witch Mother Witch
Witch
Night Witch
Night Witch Mega Knight
P.E.K.K.A Prince Mega Knight
Witch Prince Night Witch
Witch
Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Witch
Witch
Witch Prince Mega Knight
Prince P.E.K.K.A
Mega Knight

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