My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Witch Princess Inferno Dragon
Zap
Witch Princess Bandit Inferno Dragon
Barbarian Barrel
Witch Princess Ice Wizard Royal Ghost Bandit Magic Archer
The Log
Witch Princess Bandit
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Witch Princess Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Mother Witch
Fireball
Witch Princess Ice Wizard Bandit Inferno Dragon Magic Archer Mother Witch
Poison
Witch Princess Ice Wizard Magic Archer Mother Witch
Lightning
Witch Ice Wizard Bandit Inferno Dragon Magic Archer Mother Witch
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Royal Ghost Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Princess Ice Wizard Royal Ghost Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Witch
Royal Ghost Bandit
Princess
Royal Ghost Mother Witch
Ice Wizard
Bandit
Royal Ghost
Witch Princess Bandit Magic Archer Mother Witch
Bandit
Witch Ice Wizard Royal Ghost Magic Archer
Inferno Dragon
Magic Archer
Royal Ghost Bandit Mother Witch
Mother Witch
Princess Royal Ghost Magic Archer

Defense Synergies 0 13

Witch
Ice Wizard Royal Ghost Bandit
Princess
Ice Wizard Royal Ghost Bandit Mother Witch
Ice Wizard
Witch Princess Bandit Inferno Dragon Mother Witch
Royal Ghost
Witch Princess Mother Witch
Bandit
Witch Princess Ice Wizard Magic Archer
Inferno Dragon
Ice Wizard
Magic Archer
Bandit Mother Witch
Mother Witch
Princess Ice Wizard Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Witch Ice Wizard Bandit
Witch Ice Wizard Bandit Inferno Dragon
Witch Inferno Dragon Ice Wizard Bandit
Princess
Ice Wizard Royal Ghost Bandit Magic Archer Mother Witch
Inferno Dragon Witch Princess Ice Wizard Magic Archer
Bandit Magic Archer
Witch Inferno Dragon Princess Ice Wizard
Ice Wizard Royal Ghost Bandit
Witch Ice Wizard Mother Witch Princess Royal Ghost Bandit Magic Archer
Inferno Dragon Witch Princess Ice Wizard Magic Archer
Witch Ice Wizard Bandit
Witch Princess Royal Ghost Magic Archer
Inferno Dragon Bandit
Bandit Inferno Dragon
Witch
Witch Ice Wizard Royal Ghost Bandit Magic Archer
Witch Princess Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer Mother Witch
Inferno Dragon
Royal Ghost Witch Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost Bandit
Bandit Royal Ghost Inferno Dragon Magic Archer
Bandit Witch
Bandit
Witch Bandit Inferno Dragon
Mother Witch Witch Princess Ice Wizard Magic Archer
Witch Ice Wizard Bandit
Inferno Dragon
Witch Bandit Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Witch
Witch Bandit
Witch Princess Magic Archer
Witch Inferno Dragon Magic Archer
Witch Princess Ice Wizard Royal Ghost Inferno Dragon Magic Archer Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Royal Ghost Bandit
Princess Ice Wizard Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Mother Witch Witch Princess Ice Wizard Magic Archer
Witch Princess Magic Archer
Princess Ice Wizard Magic Archer
Bandit
Princess Bandit Magic Archer
Princess Magic Archer
Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Magic Archer
Witch Princess Bandit Magic Archer
Magic Archer Princess Bandit
Princess Bandit Magic Archer
Witch Princess Magic Archer Mother Witch
Magic Archer
Princess
Mother Witch Witch Princess Ice Wizard Magic Archer
Witch Inferno Dragon
Witch Princess Ice Wizard Royal Ghost Bandit Magic Archer
Witch Princess Bandit Magic Archer
Bandit Magic Archer
Witch Princess Ice Wizard Magic Archer Mother Witch
Witch
Bandit Magic Archer
Princess Magic Archer
Princess Magic Archer
Witch Princess Bandit Magic Archer
Witch Princess Ice Wizard Magic Archer
Princess Magic Archer
Princess Magic Archer
Witch Princess Magic Archer
Witch Princess Magic Archer
Witch Princess Royal Ghost Bandit Magic Archer
Inferno Dragon

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