My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Goblin Drill Skeleton King
Giant Snowball
Bats Goblin Gang Goblin Barrel Goblin Drill Skeleton King
Zap
Bats Goblin Gang Goblin Barrel Goblin Drill Skeleton King
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Goblin Drill Skeleton King
The Log
Goblin Gang Goblin Barrel Goblin Drill Skeleton King
Earthquake
Goblin Gang Goblin Barrel Goblin Drill Skeleton King
Arrows
Bats Goblin Gang Goblin Barrel Goblin Drill Skeleton King
Royal Delivery
Bats Goblin Gang Wizard Goblin Barrel Goblin Drill Skeleton King
Fireball
Goblin Gang Wizard Goblin Barrel Goblin Drill Skeleton King
Poison
Bats Goblin Gang Wizard Goblin Drill Skeleton King
Lightning
Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Goblin Drill Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Goblin Drill Skeleton King
Goblin Gang
Goblin Barrel Goblin Drill Skeleton King
Wizard
Mega Knight
Goblin Barrel
Goblin Gang Bats Goblin Drill Mega Knight Skeleton King
Goblin Drill
Bats Goblin Gang Goblin Barrel The Log Mega Knight Skeleton King
The Log
Goblin Drill Mega Knight
Mega Knight
Bats Wizard Goblin Barrel Goblin Drill The Log
Skeleton King
Bats Goblin Gang Goblin Barrel Goblin Drill

Defense Synergies 0 11

Bats
Goblin Drill The Log Mega Knight Skeleton King
Goblin Gang
Goblin Drill The Log
Wizard
The Log Mega Knight Skeleton King
Goblin Barrel
Goblin Drill
Bats Goblin Gang The Log
The Log
Bats Goblin Gang Wizard Goblin Drill Mega Knight
Mega Knight
Bats Wizard The Log
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bats Goblin Gang Goblin Drill The Log Mega Knight
Goblin Gang Mega Knight Bats Goblin Drill
Bats Goblin Gang Goblin Drill Mega Knight Skeleton King
The Log Mega Knight
Goblin Gang The Log Bats Mega Knight
Bats Goblin Gang Wizard
The Log Mega Knight
Goblin Gang Goblin Drill Skeleton King
Goblin Gang Mega Knight
Bats Goblin Gang Wizard Goblin Drill The Log Mega Knight Skeleton King
Bats Goblin Gang Wizard
Goblin Drill Mega Knight Bats Goblin Gang Wizard The Log
Wizard Mega Knight Bats Goblin Gang Goblin Drill The Log Skeleton King
Goblin Gang Goblin Drill Mega Knight Skeleton King
Goblin Gang Goblin Drill The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang Goblin Drill
Mega Knight Bats Goblin Gang Wizard Goblin Drill The Log
Wizard Goblin Drill The Log Bats Mega Knight
Goblin Drill
Goblin Gang Wizard Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Goblin Drill Mega Knight
Wizard Bats Goblin Gang
Goblin Gang Bats
Mega Knight
Mega Knight Bats The Log
Goblin Gang Goblin Drill
Mega Knight Bats
Mega Knight The Log
Mega Knight Goblin Gang Wizard Skeleton King
Wizard Mega Knight
Goblin Gang Bats Goblin Drill The Log Skeleton King
Bats Mega Knight Wizard The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
The Log
Goblin Drill The Log
The Log
Wizard The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang
Wizard The Log
Wizard
The Log
The Log
Wizard Goblin Drill The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Goblin Drill The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Goblin Gang
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard Skeleton King
Mega Knight
Bats Goblin Gang The Log Skeleton King
Bats
The Log Mega Knight

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