My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mother Witch Mega Knight Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard Lava Hound
Giant Snowball
Goblin Barrel Graveyard Lava Hound Little Prince
Zap
Goblin Barrel Graveyard Lava Hound Little Prince
Barbarian Barrel
Wizard Goblin Barrel Graveyard Little Prince
The Log
Goblin Barrel Graveyard Little Prince
Earthquake
Goblin Barrel Graveyard
Arrows
Goblin Barrel Graveyard Lava Hound Little Prince
Royal Delivery
Wizard Goblin Barrel Mother Witch Graveyard Lava Hound Little Prince
Fireball
Wizard Goblin Barrel Mother Witch Lava Hound Little Prince
Poison
Wizard Mother Witch Graveyard Lava Hound Little Prince
Lightning
Wizard Mother Witch Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Little Prince Mother Witch Wizard Graveyard Goblin Machine Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Little Prince Mother Witch Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Mega Knight
Goblin Barrel
Mega Knight Lava Hound
Mother Witch
Mega Knight
Graveyard
Mega Knight Lava Hound Little Prince
Goblin Machine
Mega Knight
Wizard Goblin Barrel Mother Witch Graveyard
Lava Hound
Goblin Barrel Graveyard
Little Prince
Graveyard

Defense Synergies 0 2

Wizard
Mega Knight
Goblin Barrel
Mother Witch
Mega Knight
Graveyard
Goblin Machine
Mega Knight
Wizard Mother Witch
Lava Hound
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mother Witch Mega Knight
Wizard Little Prince
Mega Knight
Mega Knight Little Prince
Mother Witch Wizard Mega Knight
Wizard
Mega Knight Wizard
Wizard Mega Knight
Mega Knight
Mega Knight
Wizard Mega Knight
Mega Knight Wizard Little Prince
Wizard Mother Witch Mega Knight Little Prince
Wizard Mega Knight Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard Mega Knight
Mega Knight
Mega Knight
Mega Knight
Wizard Mother Witch
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight Wizard
Wizard Mega Knight
Little Prince
Mega Knight Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Mother Witch Goblin Machine
Wizard
Wizard
Wizard
Wizard Goblin Machine
Wizard
Wizard
Wizard Mega Knight
Wizard Goblin Machine Mega Knight
Wizard Mother Witch Goblin Machine Mega Knight Little Prince
Mega Knight
Wizard
Mother Witch Wizard Goblin Machine Mega Knight Little Prince
Wizard
Wizard Mega Knight
Wizard Mother Witch Little Prince
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Wizard
Wizard Mega Knight
Wizard
Mega Knight
Mega Knight Little Prince
Wizard Mega Knight

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