My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel Lightning P.E.K.K.A Inferno Dragon
Lightning
Baby Dragon
P.E.K.K.A
Wizard Goblin Barrel Baby Dragon The Log
The Log
P.E.K.K.A
Inferno Dragon
Baby Dragon

Defense Synergies 1 10

Wizard
Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Wizard The Log Inferno Dragon
Baby Dragon
P.E.K.K.A The Log Inferno Dragon
Lightning
The Log
P.E.K.K.A
The Log Wizard Baby Dragon
The Log
P.E.K.K.A Wizard Skeleton Army Baby Dragon Lightning Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A Inferno Dragon The Log
Skeleton Army P.E.K.K.A Lightning Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Lightning Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Baby Dragon
Lightning Inferno Dragon Wizard Baby Dragon
Lightning Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army
Skeleton Army Wizard Baby Dragon The Log
Inferno Dragon Wizard Baby Dragon
Skeleton Army P.E.K.K.A Wizard Lightning The Log
Wizard Skeleton Army Baby Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Lightning P.E.K.K.A The Log Inferno Dragon
Wizard Skeleton Army P.E.K.K.A
Wizard Skeleton Army Baby Dragon The Log
Wizard Baby Dragon The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Wizard Baby Dragon Lightning The Log Inferno Dragon
Skeleton Army P.E.K.K.A Lightning The Log
Skeleton Army Lightning P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Baby Dragon
Skeleton Army P.E.K.K.A Lightning
P.E.K.K.A Skeleton Army Inferno Dragon
Lightning P.E.K.K.A Skeleton Army Baby Dragon The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army Lightning P.E.K.K.A The Log
Skeleton Army Lightning P.E.K.K.A Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Baby Dragon Lightning P.E.K.K.A The Log Inferno Dragon
Wizard Baby Dragon P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Lightning
The Log Wizard Lightning
Lightning
Lightning Wizard The Log
Lightning Wizard Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning
Lightning
Lightning Wizard Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Wizard
Lightning The Log
Lightning Baby Dragon The Log
The Log Wizard Baby Dragon
Inferno Dragon
The Log Wizard Baby Dragon Lightning
Lightning Wizard Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon
Lightning Wizard
Lightning
Lightning Wizard The Log
Lightning
P.E.K.K.A
Wizard Lightning The Log
Lightning Skeleton Army
Lightning Wizard Baby Dragon
The Log
Lightning Wizard Baby Dragon
The Log Wizard Baby Dragon Lightning
Lightning
P.E.K.K.A
Baby Dragon Lightning The Log
Lightning
Lightning Baby Dragon The Log
P.E.K.K.A Inferno Dragon
Lightning Wizard

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