My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Fisherman Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Fisherman Sparky
Giant Snowball
Goblin Barrel Balloon Fisherman Lumberjack
Zap
Goblin Barrel Balloon Fisherman Sparky
Barbarian Barrel
Wizard Goblin Barrel Lumberjack Sparky
The Log
Goblin Barrel Fisherman Lumberjack Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Balloon Fisherman Lumberjack Sparky
Fireball
Wizard Goblin Barrel Balloon Fisherman Lumberjack Sparky
Poison
Wizard Balloon Fisherman Sparky
Lightning
Wizard Balloon Fisherman Lumberjack Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Fisherman Lumberjack Wizard Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Void Fisherman Lumberjack

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Lumberjack Sparky Mega Knight
Goblin Barrel
Balloon Lumberjack Sparky Mega Knight
Void
Balloon
Balloon
Lumberjack Wizard Goblin Barrel Void Fisherman Sparky Mega Knight
Fisherman
Balloon Sparky Mega Knight
Lumberjack
Balloon Wizard Goblin Barrel Sparky Mega Knight
Sparky
Wizard Goblin Barrel Balloon Fisherman Lumberjack
Mega Knight
Wizard Goblin Barrel Balloon Fisherman Lumberjack

Defense Synergies 0 3

Wizard
Lumberjack Mega Knight
Goblin Barrel
Void
Balloon
Fisherman
Mega Knight
Lumberjack
Wizard
Sparky
Mega Knight
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Sparky
Lumberjack Sparky Fisherman Mega Knight
Fisherman Lumberjack Sparky Mega Knight Void
Lumberjack Sparky Fisherman Mega Knight
Lumberjack Sparky Mega Knight
Lumberjack Mega Knight
Wizard Void
Void Sparky Mega Knight
Sparky Fisherman Lumberjack
Fisherman Lumberjack Sparky Mega Knight
Wizard Fisherman Lumberjack Mega Knight
Wizard
Lumberjack Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Lumberjack
Sparky Lumberjack Mega Knight
Fisherman Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Fisherman Lumberjack
Mega Knight Wizard Fisherman Lumberjack
Wizard Fisherman Lumberjack Mega Knight
Sparky Fisherman Lumberjack
Wizard Mega Knight Fisherman Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Void Fisherman Sparky
Void Wizard Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Fisherman Sparky
Lumberjack Mega Knight Fisherman Sparky
Fisherman Lumberjack Sparky Mega Knight
Wizard
Sparky Void Lumberjack
Mega Knight Fisherman Lumberjack Sparky
Void Mega Knight Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Void
Mega Knight Wizard Lumberjack Sparky
Wizard Sparky Mega Knight
Sparky Fisherman Lumberjack
Mega Knight Wizard Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void Fisherman
Void Sparky
Void Sparky
Wizard Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Void Wizard Fisherman
Void Fisherman Lumberjack Sparky
Void Wizard Fisherman Sparky
Void Wizard
Void Fisherman Sparky
Void Fisherman
Fisherman Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Fisherman Sparky
Void Wizard Fisherman Sparky Mega Knight
Wizard Void Mega Knight
Void Sparky Mega Knight
Wizard Void
Void Fisherman Sparky
Void
Wizard Sparky Mega Knight
Fisherman
Void Wizard Fisherman Sparky
Void Wizard Fisherman Sparky Mega Knight
Void Fisherman Sparky
Wizard Void Sparky
Wizard Void
Void Sparky
Void Wizard Sparky Mega Knight
Void Sparky
Sparky Mega Knight
Wizard Sparky
Void
Wizard
Void Wizard Lumberjack Sparky Mega Knight
Wizard
Void Sparky
Sparky Mega Knight
Sparky
Void
Void Sparky Mega Knight
Sparky
Wizard Void Sparky Mega Knight
Void

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