My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bowler X-Bow Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Night Witch
Giant Snowball
Goblin Barrel Witch Night Witch
Zap
Goblin Barrel Witch X-Bow Night Witch
Barbarian Barrel
Wizard Goblin Barrel Witch X-Bow Magic Archer Night Witch
The Log
Goblin Barrel Witch X-Bow
Earthquake
Goblin Barrel Witch X-Bow
Arrows
Goblin Barrel Witch Night Witch
Royal Delivery
Wizard Goblin Barrel Witch Bowler Magic Archer Night Witch
Fireball
Wizard Goblin Barrel Witch Bowler X-Bow Magic Archer Night Witch
Poison
Wizard Witch X-Bow Magic Archer Night Witch
Lightning
Wizard Witch Bowler X-Bow Magic Archer Night Witch
Rocket
Wizard Witch Bowler X-Bow Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Magic Archer Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Night Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Magic Archer Night Witch Wizard Witch Bowler Goblin Machine X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Magic Archer Night Witch Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Goblin Barrel
Bowler
Witch
Bowler
Bowler
Goblin Barrel Witch Magic Archer Night Witch
X-Bow
Magic Archer
Bowler
Night Witch
Bowler
Goblin Machine

Defense Synergies 0 2

Wizard
Goblin Barrel
Witch
Bowler
Bowler
Witch
X-Bow
Magic Archer
Night Witch
Night Witch
Magic Archer
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard X-Bow Magic Archer
Witch X-Bow Night Witch
Witch Bowler Night Witch
Witch Night Witch Bowler
Bowler X-Bow
Bowler X-Bow Magic Archer Night Witch
Wizard Witch X-Bow Magic Archer Night Witch
Bowler X-Bow Magic Archer
Witch X-Bow Night Witch
Bowler Night Witch
Witch Wizard Bowler X-Bow Magic Archer Night Witch
Wizard Witch Magic Archer Night Witch
Bowler Night Witch Wizard Witch X-Bow
Wizard Bowler Witch X-Bow Magic Archer Night Witch
X-Bow
Bowler X-Bow
Wizard Witch Bowler X-Bow Night Witch
Wizard Witch Bowler X-Bow Magic Archer Night Witch
Wizard Witch Bowler Magic Archer
Wizard Bowler Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler X-Bow
Wizard Bowler X-Bow Magic Archer
Witch Bowler
Bowler X-Bow Night Witch
Witch Bowler Night Witch
Wizard Witch Magic Archer
Witch Bowler Night Witch
Witch X-Bow Magic Archer
Witch
Witch Bowler
Bowler
Bowler Wizard Witch Night Witch
Wizard Witch Bowler Magic Archer
Witch Bowler X-Bow Magic Archer Night Witch
Bowler Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow
Bowler X-Bow Magic Archer
X-Bow Magic Archer
Wizard Bowler Magic Archer
Wizard Witch Magic Archer
Wizard Witch Bowler Magic Archer
X-Bow Wizard Bowler Magic Archer
Wizard X-Bow
Bowler X-Bow Night Witch
Wizard Bowler X-Bow Magic Archer
Wizard Magic Archer
Bowler Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Wizard Witch Bowler Magic Archer
Magic Archer Wizard Bowler X-Bow
Night Witch
Wizard Bowler X-Bow Magic Archer
Wizard Witch Bowler X-Bow Magic Archer
Bowler X-Bow Magic Archer Night Witch
Wizard
Bowler X-Bow
X-Bow
Wizard Witch Bowler Magic Archer
Witch
X-Bow Wizard Witch Bowler Magic Archer
Wizard Witch Bowler X-Bow Magic Archer
X-Bow Magic Archer
Wizard Witch X-Bow Magic Archer Night Witch
Wizard Witch
Bowler Night Witch
Wizard X-Bow Magic Archer Night Witch
Magic Archer
Wizard Bowler Magic Archer
Witch X-Bow Magic Archer Night Witch
Wizard Witch Magic Archer
Wizard Bowler Magic Archer
Wizard Bowler Magic Archer
Witch Bowler Magic Archer
Witch Magic Archer
Witch Bowler X-Bow Magic Archer

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