My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ice Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon Lumberjack
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Witch Ice Wizard Lumberjack
The Log
Goblin Barrel Witch Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Ice Wizard Inferno Dragon Lumberjack
Fireball
Wizard Goblin Barrel Witch Ice Wizard Inferno Dragon Lumberjack
Poison
Wizard Witch Ice Wizard
Lightning
Wizard Witch Ice Wizard Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Ice Wizard Inferno Dragon Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Ice Wizard Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack Mega Knight
Goblin Barrel
Ice Wizard Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Ice Wizard
Goblin Barrel Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Wizard Goblin Barrel Witch The Log Ice Wizard Mega Knight
Mega Knight
Inferno Dragon Wizard Goblin Barrel Witch The Log Lumberjack

Defense Synergies 0 16

Wizard
The Log Ice Wizard Lumberjack Mega Knight
Goblin Barrel
Witch
The Log Ice Wizard Lumberjack Mega Knight
The Log
Wizard Witch Ice Wizard Inferno Dragon Lumberjack Mega Knight
Ice Wizard
Wizard Witch The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Lumberjack
Wizard Witch The Log Ice Wizard
Mega Knight
Wizard Witch The Log Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Inferno Dragon Lumberjack Witch The Log Ice Wizard Mega Knight
Witch Lumberjack Mega Knight Ice Wizard Inferno Dragon
Witch Inferno Dragon Lumberjack Ice Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Ice Wizard Lumberjack Mega Knight
Inferno Dragon Wizard Witch Ice Wizard
The Log Mega Knight
Witch Inferno Dragon Ice Wizard Lumberjack
Ice Wizard Lumberjack Mega Knight
Witch Ice Wizard Wizard The Log Lumberjack Mega Knight
Inferno Dragon Wizard Witch Ice Wizard
Lumberjack Mega Knight Wizard Witch The Log Ice Wizard
Wizard Mega Knight Witch The Log Lumberjack
Inferno Dragon Lumberjack Mega Knight
The Log Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Witch Lumberjack
Mega Knight Wizard Witch The Log Ice Wizard Lumberjack
Wizard Witch The Log Ice Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Mega Knight Witch The Log Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Wizard The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Witch The Log
Lumberjack Mega Knight The Log
Witch Inferno Dragon Lumberjack Mega Knight
Wizard Witch Ice Wizard
Witch Ice Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight The Log
Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch The Log Inferno Dragon Lumberjack
Mega Knight Wizard Witch The Log Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard The Log Mega Knight
Wizard Witch Ice Wizard
Wizard Witch The Log
The Log Wizard Ice Wizard
The Log Wizard
Lumberjack
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Ice Wizard Mega Knight
Witch Inferno Dragon
The Log Wizard Witch Ice Wizard
Wizard Witch The Log Mega Knight
The Log
Wizard Witch Ice Wizard
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Witch
Wizard Witch Ice Wizard
The Log
Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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