My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Giant Skeleton Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton
Giant Snowball
Goblin Gang Clone Witch Lumberjack
Zap
Goblin Gang Firecracker Clone Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Clone Witch Giant Skeleton Lumberjack
The Log
Goblin Gang Firecracker Clone Witch Giant Skeleton Lumberjack
Earthquake
Goblin Gang Firecracker Clone Witch
Arrows
Goblin Gang Firecracker Clone Witch
Royal Delivery
Goblin Gang Firecracker Wizard Clone Witch Giant Skeleton Lumberjack Mother Witch
Fireball
Goblin Gang Firecracker Wizard Clone Witch Lumberjack Mother Witch
Poison
Goblin Gang Firecracker Wizard Clone Witch Mother Witch
Lightning
Wizard Witch Lumberjack Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Clone Lumberjack Mother Witch Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Clone Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Clone Giant Skeleton
Firecracker
Goblin Gang Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Clone
Giant Skeleton Goblin Gang Witch Lumberjack
Witch
Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Goblin Gang Firecracker Wizard Witch Lumberjack Mother Witch
Lumberjack
Firecracker Wizard Clone Witch Giant Skeleton
Mother Witch
Giant Skeleton

Defense Synergies 0 12

Goblin Gang
Firecracker Giant Skeleton Lumberjack
Firecracker
Goblin Gang Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Clone
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Firecracker Wizard Witch Lumberjack Mother Witch
Lumberjack
Goblin Gang Firecracker Wizard Witch Giant Skeleton Mother Witch
Mother Witch
Giant Skeleton Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Lumberjack Goblin Gang Firecracker Witch
Goblin Gang Witch Lumberjack Giant Skeleton
Witch Lumberjack Goblin Gang Firecracker
Firecracker Giant Skeleton Lumberjack
Goblin Gang Firecracker Lumberjack Mother Witch
Goblin Gang Firecracker Wizard Witch
Giant Skeleton
Witch Goblin Gang Lumberjack
Goblin Gang Firecracker Giant Skeleton Lumberjack
Goblin Gang Witch Mother Witch Firecracker Wizard Giant Skeleton Lumberjack
Goblin Gang Firecracker Wizard Witch
Lumberjack Goblin Gang Wizard Witch Giant Skeleton
Wizard Goblin Gang Firecracker Witch Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Goblin Gang Firecracker Witch Lumberjack
Goblin Gang Firecracker Wizard Witch Lumberjack
Wizard Witch Firecracker Giant Skeleton Lumberjack Mother Witch
Lumberjack
Goblin Gang Wizard Firecracker Witch Giant Skeleton Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch Giant Skeleton
Goblin Gang Firecracker Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Witch
Goblin Gang Giant Skeleton Lumberjack
Giant Skeleton Goblin Gang Witch Lumberjack
Firecracker Wizard Mother Witch Goblin Gang Witch
Goblin Gang Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Firecracker Witch
Witch Goblin Gang
Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Goblin Gang Wizard Witch Lumberjack
Wizard Firecracker Witch
Goblin Gang Witch Firecracker Giant Skeleton Lumberjack
Firecracker Wizard Witch Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard Mother Witch Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Goblin Gang Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Witch Mother Witch
Giant Skeleton
Wizard
Firecracker Mother Witch Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch Mother Witch
Firecracker Wizard Witch
Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Goblin Gang Witch
Firecracker Wizard Witch
Goblin Gang Firecracker Wizard Lumberjack
Firecracker Wizard
Giant Skeleton
Firecracker
Goblin Gang Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker Wizard

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