My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon Goblin Giant P.E.K.K.A Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Goblin Giant Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Goblin Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon Lumberjack
Zap
Dark Prince Balloon Goblin Giant
Barbarian Barrel
Wizard Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Dark Prince Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Electro Wizard Lumberjack Golden Knight Wizard Balloon Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dark Prince Electro Wizard Lumberjack Golden Knight

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Dark Prince Balloon Goblin Giant P.E.K.K.A Lumberjack
Dark Prince
Wizard Balloon Goblin Giant Electro Wizard Lumberjack
Balloon
Lumberjack Wizard Dark Prince Goblin Giant Electro Wizard Golden Knight
Goblin Giant
Wizard Dark Prince Balloon Electro Wizard Lumberjack
P.E.K.K.A
Electro Wizard Wizard Lumberjack
Electro Wizard
P.E.K.K.A Dark Prince Balloon Goblin Giant Lumberjack
Lumberjack
Balloon Wizard Dark Prince Goblin Giant P.E.K.K.A Electro Wizard
Golden Knight
Balloon

Defense Synergies 0 9

Wizard
Dark Prince P.E.K.K.A Electro Wizard Lumberjack Golden Knight
Dark Prince
Wizard Electro Wizard
Balloon
Goblin Giant
Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Wizard Dark Prince Goblin Giant P.E.K.K.A Lumberjack
Lumberjack
Wizard Electro Wizard
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant Electro Wizard Golden Knight
P.E.K.K.A Lumberjack Dark Prince Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Lumberjack
Dark Prince Electro Wizard Lumberjack
Electro Wizard Wizard
Goblin Giant P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Lumberjack
Dark Prince Electro Wizard Lumberjack
Electro Wizard Wizard Dark Prince Goblin Giant Lumberjack
Wizard Electro Wizard
P.E.K.K.A Lumberjack Wizard Dark Prince Electro Wizard
Wizard Dark Prince P.E.K.K.A Electro Wizard Lumberjack Golden Knight
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Wizard Dark Prince Electro Wizard Lumberjack Golden Knight
Wizard Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Dark Prince Goblin Giant P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Wizard Lumberjack
P.E.K.K.A Lumberjack Dark Prince Goblin Giant Electro Wizard Golden Knight
Dark Prince P.E.K.K.A Lumberjack Goblin Giant Electro Wizard
P.E.K.K.A Dark Prince Goblin Giant Lumberjack
Wizard Goblin Giant Electro Wizard
Dark Prince P.E.K.K.A Goblin Giant Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Goblin Giant Lumberjack
P.E.K.K.A Electro Wizard Dark Prince
P.E.K.K.A Goblin Giant
P.E.K.K.A Dark Prince Lumberjack Golden Knight
P.E.K.K.A Dark Prince Goblin Giant Electro Wizard
Dark Prince P.E.K.K.A Wizard Goblin Giant Lumberjack Golden Knight
Wizard
Electro Wizard Dark Prince Goblin Giant P.E.K.K.A Lumberjack Golden Knight
Wizard Dark Prince P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Electro Wizard Golden Knight
Goblin Giant
Dark Prince
Wizard Dark Prince
Wizard Goblin Giant
Wizard
Wizard
Wizard Golden Knight
Electro Wizard Lumberjack
Wizard Dark Prince Electro Wizard Golden Knight
Wizard
Golden Knight
Wizard Golden Knight
Wizard
Wizard Dark Prince Electro Wizard
Wizard Golden Knight
Wizard
Wizard Dark Prince
Wizard Electro Wizard Golden Knight
Wizard Golden Knight
Golden Knight
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Dark Prince
Wizard Electro Wizard
Wizard Dark Prince Electro Wizard Lumberjack
Wizard
Dark Prince P.E.K.K.A
Electro Wizard Golden Knight
Electro Wizard
Dark Prince Goblin Giant Electro Wizard Golden Knight
P.E.K.K.A
Wizard

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