My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Dark Prince Electro Wizard Magic Archer
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince Electro Wizard Inferno Dragon Magic Archer
Fireball
Goblin Gang Wizard Electro Wizard Inferno Dragon Magic Archer
Poison
Goblin Gang Wizard Electro Wizard Magic Archer
Lightning
Wizard Dark Prince Electro Wizard Inferno Dragon Magic Archer
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dark Prince Electro Wizard Inferno Dragon Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Dark Prince Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince
Wizard
Dark Prince Mega Knight
Dark Prince
Goblin Gang Wizard Electro Wizard Magic Archer
The Log
Magic Archer Mega Knight
Electro Wizard
Dark Prince Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Wizard The Log Electro Wizard Magic Archer

Defense Synergies 0 21

Goblin Gang
Dark Prince The Log Electro Wizard Inferno Dragon Magic Archer
Wizard
Dark Prince The Log Electro Wizard Mega Knight
Dark Prince
Goblin Gang Wizard The Log Electro Wizard Magic Archer
The Log
Goblin Gang Wizard Dark Prince Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard
Goblin Gang Wizard Dark Prince The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Goblin Gang The Log Electro Wizard Mega Knight
Magic Archer
Goblin Gang Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Wizard The Log Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Inferno Dragon Goblin Gang Dark Prince The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
Goblin Gang The Log Dark Prince Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Dark Prince Electro Wizard Mega Knight
Goblin Gang Electro Wizard Wizard Dark Prince The Log Magic Archer Mega Knight
Inferno Dragon Goblin Gang Wizard Electro Wizard Magic Archer
Mega Knight Goblin Gang Wizard Dark Prince The Log Electro Wizard
Wizard Mega Knight Goblin Gang Dark Prince The Log Electro Wizard Magic Archer
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Goblin Gang Dark Prince Electro Wizard
Mega Knight Goblin Gang Wizard Dark Prince The Log Electro Wizard Magic Archer
Wizard The Log Dark Prince Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Wizard Dark Prince Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince Electro Wizard
Electro Wizard Goblin Gang Wizard The Log Inferno Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Mega Knight The Log Electro Wizard
Goblin Gang Dark Prince Inferno Dragon Mega Knight
Wizard Goblin Gang Electro Wizard Magic Archer
Goblin Gang Dark Prince Electro Wizard
Mega Knight Dark Prince Inferno Dragon
Electro Wizard Mega Knight Dark Prince The Log Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Goblin Gang Wizard
Wizard Magic Archer Mega Knight
Goblin Gang Electro Wizard Dark Prince The Log Inferno Dragon Magic Archer
Mega Knight Wizard Dark Prince The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Dark Prince The Log
Wizard Dark Prince The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Goblin Gang Electro Wizard
Wizard Dark Prince The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard Dark Prince The Log Electro Wizard Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Dark Prince Magic Archer Mega Knight
Inferno Dragon
The Log Wizard Electro Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard The Log Magic Archer
Electro Wizard Goblin Gang Dark Prince Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Goblin Gang Wizard Dark Prince Electro Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Dark Prince Mega Knight
Goblin Gang The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Mega Knight

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