My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Lumberjack
Zap
Dark Prince Bandit
Barbarian Barrel
Wizard Dark Prince Bandit Electro Wizard Magic Archer Lumberjack
The Log
Dark Prince Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Wizard Bandit Electro Wizard Magic Archer Lumberjack
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Dark Prince Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Dark Prince Electro Wizard Magic Archer Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Dark Prince Electro Wizard

Attack Synergies 0 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Dark Prince Bandit Lumberjack Mega Knight
Dark Prince
Wizard Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bandit Magic Archer Lumberjack Mega Knight
Bandit
Wizard Dark Prince The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Dark Prince Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Dark Prince The Log Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Wizard Dark Prince The Log Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Wizard The Log Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 24

Wizard
Dark Prince The Log Bandit Electro Wizard Lumberjack Mega Knight
Dark Prince
Wizard The Log Bandit Electro Wizard Magic Archer
The Log
Wizard Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Bandit
Wizard Dark Prince The Log Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Wizard Dark Prince The Log Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Dark Prince The Log Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Wizard The Log Bandit Electro Wizard Magic Archer
Mega Knight
Wizard The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Lumberjack Dark Prince The Log Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Dark Prince Bandit Electro Wizard
Lumberjack Dark Prince Bandit Electro Wizard Mega Knight
Dark Prince The Log Lumberjack Mega Knight
The Log Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight
Lumberjack
Dark Prince Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Dark Prince The Log Bandit Magic Archer Lumberjack Mega Knight
Wizard Electro Wizard Magic Archer
Lumberjack Mega Knight Wizard Dark Prince The Log Bandit Electro Wizard
Wizard Mega Knight Dark Prince The Log Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
The Log Bandit Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Dark Prince Electro Wizard Lumberjack
Mega Knight Wizard Dark Prince The Log Bandit Electro Wizard Magic Archer Lumberjack
Wizard The Log Dark Prince Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Dark Prince Mega Knight The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Mega Knight The Log Bandit Electro Wizard
Dark Prince Bandit Lumberjack Mega Knight
Wizard Electro Wizard Magic Archer
Dark Prince Bandit Electro Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Electro Wizard Mega Knight Dark Prince The Log Bandit Magic Archer
Mega Knight Dark Prince Lumberjack
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Wizard Bandit Lumberjack
Wizard Magic Archer Mega Knight
Electro Wizard Dark Prince The Log Magic Archer Lumberjack
Mega Knight Wizard Dark Prince The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Dark Prince The Log
Wizard Dark Prince The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard Bandit
Electro Wizard Lumberjack
Wizard Dark Prince The Log Bandit Electro Wizard Magic Archer
Wizard Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
Wizard The Log Bandit Magic Archer
Magic Archer Wizard The Log Bandit Mega Knight
Wizard Dark Prince The Log Bandit Electro Wizard Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Dark Prince Magic Archer Mega Knight
The Log Wizard Bandit Electro Wizard Magic Archer
Wizard The Log Bandit Magic Archer Mega Knight
The Log Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard The Log Magic Archer
Electro Wizard Dark Prince Bandit Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Wizard Dark Prince Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Wizard Magic Archer
Dark Prince Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince The Log Bandit Electro Wizard Magic Archer Mega Knight
Wizard Mega Knight

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