My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Golem Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Fisherman Night Witch
Giant Snowball
Goblin Curse Fisherman Night Witch
Zap
Goblin Curse Fisherman Night Witch
Barbarian Barrel
Wizard Goblin Curse Night Witch
The Log
Goblin Curse Fisherman
Earthquake
Arrows
Goblin Curse Night Witch
Royal Delivery
Wizard Bowler Fisherman Night Witch
Fireball
Wizard Bowler Fisherman Night Witch
Poison
Wizard Goblin Curse Fisherman Night Witch
Lightning
Wizard Bowler Fisherman Night Witch
Rocket
Wizard Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Freeze Bowler Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Fisherman Freeze Night Witch Wizard Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Curse Fisherman Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Bowler Golem Night Witch
Wizard
Golem
Goblin Curse
Giant Snowball Bowler
Freeze
Bowler
Giant Snowball Goblin Curse Fisherman Night Witch
Golem
Night Witch Giant Snowball Wizard
Fisherman
Bowler
Night Witch
Golem Giant Snowball Bowler

Defense Synergies 0 5

Giant Snowball
Wizard Bowler Fisherman Night Witch
Wizard
Giant Snowball Freeze
Goblin Curse
Freeze
Wizard
Bowler
Giant Snowball
Golem
Fisherman
Giant Snowball
Night Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Goblin Curse Fisherman Night Witch
Bowler Fisherman Giant Snowball Goblin Curse Freeze Night Witch
Night Witch Goblin Curse Bowler Fisherman
Bowler
Freeze Bowler Giant Snowball Night Witch
Giant Snowball Wizard Goblin Curse Freeze Night Witch
Bowler
Goblin Curse Fisherman Night Witch
Giant Snowball Bowler Fisherman Night Witch
Goblin Curse Giant Snowball Wizard Freeze Bowler Fisherman Night Witch
Giant Snowball Wizard Goblin Curse Night Witch
Bowler Night Witch Giant Snowball Wizard Goblin Curse Freeze
Wizard Bowler Giant Snowball Goblin Curse Freeze Night Witch
Goblin Curse
Giant Snowball Goblin Curse Freeze Bowler Fisherman
Wizard Bowler Fisherman Night Witch
Giant Snowball Wizard Bowler Fisherman Night Witch
Giant Snowball Wizard Freeze Goblin Curse Bowler Fisherman
Goblin Curse Fisherman
Wizard Bowler Giant Snowball Goblin Curse Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler Fisherman
Giant Snowball Wizard Bowler Fisherman
Bowler Fisherman
Bowler Fisherman Night Witch
Goblin Curse Bowler Fisherman Night Witch
Wizard Giant Snowball Goblin Curse Freeze
Bowler Night Witch
Goblin Curse Fisherman
Freeze Giant Snowball
Goblin Curse
Bowler
Giant Snowball Bowler
Bowler Wizard Goblin Curse Night Witch
Wizard Goblin Curse Bowler
Freeze Bowler Fisherman Night Witch
Bowler Giant Snowball Wizard Goblin Curse Freeze
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball Goblin Curse Bowler Fisherman
Freeze
Wizard Giant Snowball Goblin Curse Bowler
Wizard Giant Snowball Goblin Curse Freeze
Wizard Bowler
Giant Snowball Wizard Goblin Curse Freeze Bowler
Giant Snowball Wizard Fisherman
Giant Snowball Bowler Fisherman Night Witch
Wizard Bowler Fisherman
Giant Snowball Wizard Goblin Curse
Giant Snowball Bowler Fisherman
Freeze Fisherman
Giant Snowball Fisherman
Giant Snowball Wizard Bowler
Wizard Bowler
Giant Snowball Freeze
Fisherman Night Witch
Giant Snowball Wizard Bowler Fisherman
Giant Snowball Wizard Goblin Curse Bowler
Bowler Night Witch
Giant Snowball Wizard
Bowler Fisherman
Giant Snowball
Giant Snowball Goblin Curse Freeze Wizard Bowler
Fisherman
Giant Snowball Wizard Bowler Fisherman
Giant Snowball Wizard Bowler Fisherman
Goblin Curse Fisherman
Giant Snowball Wizard Goblin Curse Night Witch
Giant Snowball Wizard Freeze
Giant Snowball Bowler Night Witch
Giant Snowball Wizard Night Witch
Giant Snowball Freeze
Giant Snowball Wizard Goblin Curse Bowler
Freeze Night Witch
Giant Snowball Wizard Goblin Curse
Freeze
Wizard Bowler
Giant Snowball Wizard Bowler
Giant Snowball
Giant Snowball Freeze Bowler
Giant Snowball
Giant Snowball Freeze Bowler
Wizard Bowler

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