My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Inferno Dragon Sparky
Barbarian Barrel
Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Firecracker Giant Skeleton Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Firecracker Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Firecracker Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Electro Wizard Inferno Dragon Lumberjack Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Electro Wizard Inferno Dragon Lumberjack

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Inferno Dragon Lumberjack Sparky Mega Knight
Wizard
Giant Skeleton Lumberjack Sparky Mega Knight
Giant Skeleton
Firecracker Wizard Electro Wizard Lumberjack Sparky
Electro Wizard
Giant Skeleton Lumberjack Sparky Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Firecracker Wizard Giant Skeleton Electro Wizard Sparky Mega Knight
Sparky
Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack
Mega Knight
Inferno Dragon Firecracker Wizard Electro Wizard Lumberjack

Defense Synergies 0 14

Firecracker
Giant Skeleton Electro Wizard Lumberjack Mega Knight
Wizard
Giant Skeleton Electro Wizard Lumberjack Mega Knight
Giant Skeleton
Firecracker Wizard Electro Wizard Lumberjack
Electro Wizard
Firecracker Wizard Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Firecracker Wizard Giant Skeleton Electro Wizard
Sparky
Mega Knight
Firecracker Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky Firecracker Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Sparky Firecracker Electro Wizard Mega Knight
Firecracker Giant Skeleton Lumberjack Sparky Mega Knight
Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Firecracker Wizard
Giant Skeleton Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Lumberjack
Firecracker Giant Skeleton Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Firecracker Wizard Giant Skeleton Lumberjack Mega Knight
Inferno Dragon Firecracker Wizard Electro Wizard
Lumberjack Sparky Mega Knight Wizard Giant Skeleton Electro Wizard
Wizard Sparky Mega Knight Firecracker Electro Wizard Lumberjack
Inferno Dragon Sparky Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Electro Wizard Lumberjack
Mega Knight Firecracker Wizard Electro Wizard Lumberjack
Wizard Firecracker Giant Skeleton Electro Wizard Inferno Dragon Lumberjack Mega Knight
Sparky Electro Wizard Inferno Dragon Lumberjack
Wizard Mega Knight Firecracker Giant Skeleton Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker Wizard Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Electro Wizard Sparky
Giant Skeleton Lumberjack Mega Knight Electro Wizard Sparky
Giant Skeleton Inferno Dragon Lumberjack Sparky Mega Knight
Firecracker Wizard Electro Wizard
Sparky Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Mega Knight Inferno Dragon Lumberjack Sparky
Giant Skeleton Electro Wizard Mega Knight Firecracker Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Giant Skeleton Lumberjack Sparky
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Wizard Lumberjack Sparky
Wizard Firecracker Sparky Mega Knight
Electro Wizard Sparky Firecracker Giant Skeleton Inferno Dragon Lumberjack
Mega Knight Firecracker Wizard Giant Skeleton Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Electro Wizard
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Wizard
Electro Wizard Lumberjack Sparky
Firecracker Wizard Electro Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard Electro Wizard Sparky Mega Knight
Firecracker Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Firecracker Wizard Sparky Mega Knight
Inferno Dragon
Firecracker Wizard Electro Wizard Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Firecracker Wizard Electro Wizard Sparky
Electro Wizard Firecracker Wizard
Sparky
Wizard Sparky Mega Knight
Firecracker Electro Wizard Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Wizard Sparky
Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard Electro Wizard Lumberjack Sparky Mega Knight
Firecracker Wizard
Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Giant Skeleton Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: