My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard X-Bow P.E.K.K.A Magic Archer Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Magic Archer Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Skeleton King
Giant Snowball
Goblin Curse Skeleton Army Lumberjack Skeleton King
Zap
Goblin Curse Skeleton Army X-Bow Skeleton King
Barbarian Barrel
Wizard Goblin Curse Skeleton Army X-Bow Magic Archer Lumberjack Skeleton King
The Log
Goblin Curse Skeleton Army X-Bow Lumberjack Skeleton King
Earthquake
Skeleton Army X-Bow Skeleton King
Arrows
Goblin Curse Skeleton Army Skeleton King
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Magic Archer Lumberjack Skeleton King
Fireball
Wizard Skeleton Army X-Bow Magic Archer Lumberjack Skeleton King
Poison
Wizard Goblin Curse Skeleton Army X-Bow Magic Archer Skeleton King
Lightning
Wizard X-Bow Magic Archer Lumberjack Skeleton King
Rocket
Wizard X-Bow Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Skeleton Army Magic Archer Lumberjack Skeleton King Wizard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Skeleton Army Magic Archer Lumberjack

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Lumberjack
Goblin Curse
Magic Archer
Skeleton Army
Skeleton King X-Bow
X-Bow
Skeleton Army
P.E.K.K.A
Magic Archer Wizard Lumberjack
Magic Archer
P.E.K.K.A Goblin Curse Lumberjack
Lumberjack
Wizard P.E.K.K.A Magic Archer
Skeleton King
Skeleton Army

Defense Synergies 0 9

Wizard
Skeleton Army P.E.K.K.A Lumberjack Skeleton King
Goblin Curse
Skeleton Army
Wizard X-Bow Magic Archer Lumberjack Skeleton King
X-Bow
Skeleton Army
P.E.K.K.A
Wizard
Magic Archer
Skeleton Army Lumberjack
Lumberjack
Wizard Skeleton Army Magic Archer
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow Magic Archer
Skeleton Army P.E.K.K.A Lumberjack Goblin Curse X-Bow
Skeleton Army P.E.K.K.A Lumberjack Goblin Curse
Skeleton Army P.E.K.K.A Lumberjack Goblin Curse Skeleton King
Skeleton Army X-Bow P.E.K.K.A Lumberjack
Skeleton Army X-Bow Magic Archer Lumberjack
Wizard Goblin Curse X-Bow Magic Archer
X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Curse Skeleton Army X-Bow Lumberjack Skeleton King
Skeleton Army Lumberjack
Goblin Curse Skeleton Army Wizard X-Bow Magic Archer Lumberjack Skeleton King
Wizard Goblin Curse Magic Archer
Skeleton Army P.E.K.K.A Lumberjack Wizard Goblin Curse X-Bow
Wizard Skeleton Army Goblin Curse X-Bow P.E.K.K.A Magic Archer Lumberjack Skeleton King
Skeleton Army P.E.K.K.A Goblin Curse X-Bow Lumberjack Skeleton King
Skeleton Army Goblin Curse X-Bow P.E.K.K.A Lumberjack
Wizard Skeleton Army X-Bow P.E.K.K.A Lumberjack
Wizard Skeleton Army X-Bow Magic Archer Lumberjack
Wizard Goblin Curse Magic Archer Lumberjack
P.E.K.K.A Goblin Curse Lumberjack
Wizard Skeleton Army Goblin Curse P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack X-Bow P.E.K.K.A
Wizard X-Bow Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack X-Bow
P.E.K.K.A Goblin Curse Skeleton Army Lumberjack
Wizard Goblin Curse Magic Archer
Skeleton Army P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Curse Skeleton Army Lumberjack
P.E.K.K.A Skeleton Army X-Bow Magic Archer
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Wizard Goblin Curse Lumberjack Skeleton King
Wizard Goblin Curse Skeleton Army Magic Archer
Skeleton Army X-Bow P.E.K.K.A Magic Archer Lumberjack Skeleton King
Wizard Goblin Curse P.E.K.K.A Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow
Goblin Curse X-Bow Magic Archer
X-Bow Magic Archer
Wizard Goblin Curse Magic Archer
Wizard Goblin Curse Magic Archer
Wizard Magic Archer
X-Bow Wizard Goblin Curse Magic Archer
Wizard X-Bow
X-Bow Lumberjack
Wizard X-Bow Magic Archer
Wizard Goblin Curse Magic Archer
Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Wizard Magic Archer
Magic Archer Wizard X-Bow
Wizard X-Bow Magic Archer
Wizard Goblin Curse X-Bow Magic Archer
X-Bow Magic Archer
Wizard
X-Bow
X-Bow
Goblin Curse Wizard Magic Archer
X-Bow Wizard Magic Archer
Wizard X-Bow Magic Archer
Goblin Curse X-Bow Magic Archer
Wizard Goblin Curse X-Bow Magic Archer
Wizard
Wizard X-Bow Magic Archer
Magic Archer
P.E.K.K.A
Wizard Goblin Curse Magic Archer
Skeleton Army X-Bow Magic Archer
Wizard Goblin Curse Magic Archer
Wizard Magic Archer Lumberjack
Wizard Magic Archer Skeleton King
P.E.K.K.A
Magic Archer Skeleton King
Magic Archer
X-Bow Magic Archer
P.E.K.K.A
Wizard

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