My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Graveyard
Giant Snowball
Guards Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Wizard Guards Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Wizard Guards Bowler Graveyard
Fireball
Wizard Bowler
Poison
Wizard Guards Phoenix Graveyard
Lightning
Wizard Bowler Phoenix
Rocket
Wizard Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Freeze Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Freeze Phoenix Wizard Bowler Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Freeze Phoenix

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Mega Knight
Guards
Graveyard
Tornado
Wizard Freeze Bowler Graveyard Mega Knight
Freeze
Graveyard Tornado Phoenix
Bowler
Graveyard Tornado
Phoenix
Freeze Graveyard
Graveyard
Freeze Bowler Guards Tornado Phoenix Mega Knight
Mega Knight
Wizard Tornado Graveyard

Defense Synergies 2 5

Wizard
Tornado Guards Freeze Mega Knight
Guards
Wizard
Tornado
Wizard Bowler Mega Knight
Freeze
Wizard Mega Knight
Bowler
Tornado
Phoenix
Graveyard
Mega Knight
Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Phoenix Mega Knight
Tornado Bowler Mega Knight Freeze
Guards Bowler Phoenix Mega Knight
Tornado Bowler Mega Knight
Tornado Freeze Bowler Guards Mega Knight
Tornado Wizard Freeze Phoenix
Bowler Phoenix Mega Knight
Tornado Phoenix
Guards Tornado Bowler Phoenix Mega Knight
Guards Wizard Tornado Freeze Bowler Mega Knight
Wizard Tornado Phoenix
Bowler Mega Knight Wizard Guards Freeze
Wizard Bowler Mega Knight Guards Tornado Freeze
Phoenix Mega Knight
Tornado Freeze Bowler Mega Knight
Wizard Mega Knight Tornado Bowler
Mega Knight Wizard Guards Tornado Bowler
Wizard Tornado Freeze Guards Bowler Mega Knight
Tornado Phoenix
Wizard Bowler Mega Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bowler
Wizard Bowler Phoenix Mega Knight
Guards Mega Knight Bowler
Guards Bowler Mega Knight Tornado Phoenix
Guards Bowler Phoenix Mega Knight
Wizard Tornado Freeze
Guards Bowler Phoenix
Mega Knight Phoenix
Freeze Mega Knight Tornado Phoenix
Guards Phoenix
Mega Knight Guards Bowler Phoenix
Mega Knight Guards Tornado Bowler Phoenix
Bowler Mega Knight Wizard Guards
Wizard Bowler Mega Knight
Guards Phoenix Tornado Freeze Bowler
Bowler Mega Knight Wizard Freeze Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Tornado Bowler
Guards Freeze
Wizard Bowler Mega Knight
Wizard Tornado Freeze
Wizard Tornado Bowler
Wizard Tornado Freeze Bowler
Wizard Tornado
Guards Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Bowler
Freeze
Wizard Bowler
Wizard Bowler Mega Knight
Tornado Freeze
Wizard Bowler Mega Knight
Wizard Tornado Bowler Mega Knight
Bowler Mega Knight
Wizard Tornado
Tornado Bowler
Tornado Freeze Wizard Bowler Mega Knight
Wizard Tornado Bowler
Wizard Tornado Bowler Mega Knight
Tornado
Wizard Tornado
Wizard Guards Freeze
Bowler
Wizard Mega Knight
Freeze
Mega Knight
Wizard Bowler
Guards Freeze
Wizard Tornado
Freeze
Wizard Bowler Mega Knight
Wizard Bowler
Tornado
Mega Knight
Guards Tornado Freeze Bowler
Tornado
Tornado Freeze Bowler Mega Knight
Wizard Bowler Mega Knight

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