My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch Lumberjack
Zap
Bats Guards Witch
Barbarian Barrel
Wizard Guards Witch Lumberjack
The Log
Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Wizard Guards Witch Lumberjack
Fireball
Wizard Witch Lumberjack
Poison
Bats Wizard Guards Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Lumberjack Golden Knight Wizard Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Lumberjack Golden Knight

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Lumberjack
Wizard
Lumberjack Mega Knight
Guards
Lumberjack
Witch
Lumberjack Mega Knight
Lightning
Lumberjack
Bats Wizard Guards Witch Mega Knight
Mega Knight
Bats Wizard Witch Lumberjack
Golden Knight

Defense Synergies 0 11

Bats
Lumberjack Mega Knight Golden Knight
Wizard
Guards Lumberjack Mega Knight Golden Knight
Guards
Wizard Witch Lumberjack
Witch
Guards Lumberjack Mega Knight
Lightning
Lumberjack
Bats Wizard Guards Witch
Mega Knight
Bats Wizard Witch
Golden Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Golden Knight
Lumberjack Bats Witch Mega Knight
Witch Lumberjack Mega Knight Bats Lightning
Witch Lumberjack Bats Guards Mega Knight
Lightning Lumberjack Mega Knight
Bats Guards Lumberjack Mega Knight
Bats Lightning Wizard Witch
Lightning Mega Knight Golden Knight
Witch Lumberjack
Guards Lumberjack Mega Knight
Bats Guards Witch Wizard Lumberjack Mega Knight
Bats Wizard Witch
Lumberjack Mega Knight Bats Wizard Guards Witch Lightning
Wizard Mega Knight Bats Guards Witch Lumberjack Golden Knight
Lumberjack Mega Knight
Lightning Lumberjack Mega Knight
Wizard Mega Knight Bats Witch Lumberjack
Mega Knight Bats Wizard Guards Witch Lumberjack Golden Knight
Wizard Witch Bats Guards Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Bats Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Witch
Wizard Lightning Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Witch Lightning Golden Knight
Guards Lightning Lumberjack Mega Knight Bats
Guards Witch Lumberjack Mega Knight
Wizard Bats Witch
Guards Bats Witch Lightning Lumberjack
Mega Knight Lumberjack
Lightning Mega Knight Bats Witch
Witch Guards
Mega Knight Bats Guards Witch Lumberjack Golden Knight
Lightning Mega Knight Guards
Lightning Mega Knight Wizard Guards Witch Lumberjack Golden Knight
Wizard Witch Mega Knight
Guards Witch Bats Lightning Lumberjack Golden Knight
Bats Mega Knight Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Golden Knight
Golden Knight
Lightning
Lightning Guards
Wizard Mega Knight
Wizard Bats Witch
Wizard Witch
Wizard Lightning
Wizard Lightning Golden Knight
Lightning Bats Guards Lumberjack
Lightning Wizard Golden Knight
Lightning Wizard
Lightning Golden Knight
Lightning
Lightning
Lightning Wizard Witch Golden Knight
Lightning Wizard Mega Knight
Lightning
Bats Lightning
Lightning Wizard Mega Knight
Lightning Wizard Witch Mega Knight Golden Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Witch Mega Knight
Witch
Wizard Witch Lightning Golden Knight
Lightning Wizard Witch Mega Knight Golden Knight
Lightning Golden Knight
Lightning Bats Wizard Witch
Lightning Bats Wizard Guards Witch
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Bats Guards Witch
Lightning Wizard Witch
Lightning Wizard Lumberjack Mega Knight
Wizard Lightning
Lightning
Mega Knight
Bats Guards Witch Lightning Golden Knight
Bats Witch Lightning
Lightning Witch Mega Knight Golden Knight
Lightning Wizard Mega Knight

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