My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Lava Hound
Giant Snowball
Goblin Barrel Guards Lava Hound
Zap
Firecracker Inferno Tower Goblin Barrel Guards Lava Hound
Barbarian Barrel
Firecracker Inferno Tower Wizard Goblin Barrel Guards
The Log
Firecracker Goblin Barrel Guards
Earthquake
Firecracker Inferno Tower Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards Lava Hound
Royal Delivery
Firecracker Wizard Goblin Barrel Guards Lava Hound
Fireball
Firecracker Inferno Tower Wizard Goblin Barrel Lava Hound
Poison
Firecracker Inferno Tower Wizard Guards Lava Hound
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Guards Inferno Tower Wizard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Lava Hound
Inferno Tower
Wizard
Rocket
Lava Hound
Goblin Barrel
Firecracker Guards Lava Hound
Guards
Goblin Barrel The Log Lava Hound
The Log
Guards
Lava Hound
Firecracker Rocket Goblin Barrel Guards

Defense Synergies 3 6

Firecracker
The Log Inferno Tower Guards
Inferno Tower
Guards The Log Firecracker
Wizard
Guards The Log
Rocket
The Log
Goblin Barrel
Guards
Inferno Tower Firecracker Wizard The Log
The Log
Firecracker Inferno Tower Wizard Rocket Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower Wizard The Log
Inferno Tower Firecracker The Log
Inferno Tower Rocket
Inferno Tower Firecracker Guards
Firecracker Rocket The Log
The Log Firecracker Guards
Inferno Tower Rocket Firecracker Wizard
Rocket Inferno Tower The Log
Inferno Tower
Guards Firecracker Inferno Tower
Guards Firecracker Wizard The Log
Inferno Tower Firecracker Wizard
Inferno Tower Wizard Rocket Guards The Log
Wizard Rocket Firecracker Guards The Log
Inferno Tower
Inferno Tower Rocket The Log
Wizard Firecracker Inferno Tower
Firecracker Wizard Guards The Log
Wizard The Log Firecracker Guards
Inferno Tower
Wizard Firecracker Guards The Log
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Firecracker Wizard Rocket The Log
Guards Inferno Tower Rocket The Log
Rocket Guards Inferno Tower The Log
Inferno Tower Guards
Firecracker Wizard Rocket
Rocket Guards Inferno Tower
Inferno Tower
Rocket Firecracker Inferno Tower The Log
Inferno Tower Guards
Inferno Tower Guards
Rocket Guards The Log
Rocket Inferno Tower Wizard Guards
Wizard Firecracker
Inferno Tower Guards Firecracker Rocket The Log
Firecracker Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Guards The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket Guards The Log
Wizard Rocket Firecracker The Log
Firecracker Wizard Rocket
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Rocket Guards
Firecracker Rocket Wizard The Log
Firecracker Wizard Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker Wizard The Log
Firecracker Wizard Rocket The Log
Rocket
Rocket
Rocket Firecracker Wizard The Log
Rocket Firecracker Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Rocket Firecracker The Log
Firecracker Wizard
Rocket Firecracker Wizard Guards
Wizard Rocket The Log
Rocket Firecracker
Rocket Firecracker Wizard The Log
Rocket Guards
Rocket Firecracker Wizard
The Log
Firecracker Wizard Rocket
The Log Firecracker Wizard
Rocket
Firecracker
Firecracker Rocket Guards The Log
Firecracker Rocket
Firecracker Rocket The Log
Firecracker Wizard Rocket

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