My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Royal Hogs Miner
Zap
Inferno Tower Royal Hogs
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Royal Ghost Magic Archer
The Log
Royal Hogs
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs Miner Royal Ghost Magic Archer
Fireball
Inferno Tower Wizard Royal Hogs Magic Archer
Poison
Inferno Tower Wizard Royal Hogs Magic Archer
Lightning
Inferno Tower Wizard Magic Archer
Rocket
Inferno Tower Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Royal Ghost Magic Archer Inferno Tower Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Miner Royal Ghost Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Tornado Royal Hogs Miner Royal Ghost Mega Knight
Royal Hogs
Wizard Magic Archer Mega Knight
Tornado
Wizard Magic Archer Mega Knight
Miner
Wizard Royal Ghost Magic Archer Mega Knight
Royal Ghost
Wizard Miner Magic Archer Mega Knight
Magic Archer
Tornado Royal Hogs Miner Royal Ghost Mega Knight
Mega Knight
Wizard Royal Hogs Tornado Miner Royal Ghost Magic Archer

Defense Synergies 2 9

Inferno Tower
Tornado Royal Ghost Mega Knight
Wizard
Tornado Royal Ghost Mega Knight
Royal Hogs
Tornado
Wizard Magic Archer Inferno Tower Mega Knight
Miner
Mega Knight
Royal Ghost
Inferno Tower Wizard Mega Knight
Magic Archer
Tornado Mega Knight
Mega Knight
Inferno Tower Wizard Tornado Miner Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Inferno Tower Mega Knight
Inferno Tower Tornado Mega Knight
Inferno Tower Mega Knight
Tornado Mega Knight
Tornado Royal Ghost Magic Archer Mega Knight
Inferno Tower Tornado Wizard Magic Archer
Inferno Tower Magic Archer Mega Knight
Inferno Tower Tornado
Tornado Inferno Tower Miner Royal Ghost Mega Knight
Wizard Tornado Royal Ghost Magic Archer Mega Knight
Inferno Tower Wizard Tornado Magic Archer
Inferno Tower Mega Knight Wizard
Wizard Mega Knight Tornado Royal Ghost Magic Archer
Inferno Tower Mega Knight
Inferno Tower Tornado Mega Knight
Wizard Mega Knight Inferno Tower Tornado
Mega Knight Wizard Tornado Royal Ghost Magic Archer
Wizard Tornado Royal Ghost Magic Archer Mega Knight
Inferno Tower Tornado
Wizard Royal Ghost Mega Knight
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Royal Ghost
Wizard Miner Royal Ghost Magic Archer Mega Knight
Mega Knight Inferno Tower
Mega Knight Inferno Tower Tornado
Inferno Tower Mega Knight
Wizard Tornado Magic Archer
Inferno Tower
Inferno Tower Mega Knight
Mega Knight Inferno Tower Tornado Magic Archer
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Tornado
Mega Knight Inferno Tower Wizard
Wizard Magic Archer Mega Knight
Inferno Tower Tornado Magic Archer
Mega Knight Inferno Tower Wizard Royal Ghost Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Tornado Miner Royal Ghost Magic Archer
Miner Magic Archer
Wizard Magic Archer Mega Knight
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Miner Wizard Tornado
Tornado
Miner Wizard Tornado Magic Archer
Wizard Tornado Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Tornado
Wizard Magic Archer Mega Knight
Wizard Tornado Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard Tornado
Tornado
Tornado Wizard Magic Archer Mega Knight
Miner Wizard Tornado Royal Ghost Magic Archer
Wizard Tornado Miner Magic Archer Mega Knight
Miner Tornado Magic Archer
Wizard Tornado Magic Archer
Wizard
Wizard Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Magic Archer
Wizard Tornado Magic Archer
Miner Wizard Magic Archer Mega Knight
Wizard Magic Archer
Tornado
Mega Knight
Tornado Magic Archer
Tornado Magic Archer
Tornado Miner Royal Ghost Magic Archer Mega Knight
Wizard Mega Knight

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