My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon Ram Rider
Giant Snowball
Dart Goblin Goblin Curse Inferno Dragon Ram Rider
Zap
Dart Goblin Goblin Curse Inferno Dragon Ram Rider
Barbarian Barrel
Dart Goblin Goblin Cage Wizard Goblin Curse Electro Wizard
The Log
Dart Goblin Goblin Cage Goblin Curse Ram Rider
Earthquake
Goblin Cage
Arrows
Dart Goblin Goblin Curse
Royal Delivery
Dart Goblin Goblin Cage Wizard Electro Wizard Inferno Dragon Ram Rider
Fireball
Dart Goblin Goblin Cage Wizard Electro Wizard Inferno Dragon Ram Rider
Poison
Dart Goblin Goblin Cage Wizard Goblin Curse Electro Wizard
Lightning
Goblin Cage Wizard Electro Wizard Inferno Dragon Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Dart Goblin Goblin Cage Electro Wizard Inferno Dragon Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Dart Goblin Goblin Cage Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Cage Ram Rider Mega Knight
Goblin Cage
Dart Goblin Ram Rider
Wizard
Ram Rider Mega Knight
Goblin Curse
Electro Wizard
Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Dart Goblin Goblin Cage Wizard Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Dart Goblin Wizard Electro Wizard Ram Rider

Defense Synergies 0 14

Dart Goblin
Goblin Cage Electro Wizard Inferno Dragon Ram Rider Mega Knight
Goblin Cage
Dart Goblin Wizard Electro Wizard Inferno Dragon
Wizard
Goblin Cage Electro Wizard Mega Knight
Goblin Curse
Electro Wizard
Dart Goblin Goblin Cage Wizard Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Dart Goblin Goblin Cage Electro Wizard Mega Knight
Ram Rider
Dart Goblin Electro Wizard
Mega Knight
Dart Goblin Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard Electro Wizard Ram Rider
Inferno Dragon Dart Goblin Goblin Cage Goblin Curse Electro Wizard Ram Rider Mega Knight
Goblin Cage Ram Rider Mega Knight Dart Goblin Goblin Curse Electro Wizard Inferno Dragon
Goblin Cage Inferno Dragon Dart Goblin Goblin Curse Electro Wizard Ram Rider Mega Knight
Goblin Cage Mega Knight
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Inferno Dragon Ram Rider Goblin Cage Wizard Goblin Curse
Dart Goblin Goblin Cage Electro Wizard Ram Rider Mega Knight
Inferno Dragon Goblin Cage Goblin Curse
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Goblin Curse Electro Wizard Wizard Ram Rider Mega Knight
Inferno Dragon Dart Goblin Wizard Goblin Curse Electro Wizard Ram Rider
Goblin Cage Mega Knight Wizard Goblin Curse Electro Wizard Ram Rider
Wizard Mega Knight Dart Goblin Goblin Cage Goblin Curse Electro Wizard
Inferno Dragon Goblin Cage Goblin Curse Electro Wizard Ram Rider Mega Knight
Goblin Cage Goblin Curse Electro Wizard Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Goblin Cage Electro Wizard
Goblin Cage Mega Knight Dart Goblin Wizard Electro Wizard Ram Rider
Goblin Cage Wizard Dart Goblin Goblin Curse Electro Wizard Inferno Dragon Ram Rider Mega Knight
Dart Goblin Goblin Cage Goblin Curse Electro Wizard Inferno Dragon Ram Rider
Wizard Mega Knight Dart Goblin Goblin Curse Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Electro Wizard
Electro Wizard Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Cage Electro Wizard Ram Rider
Mega Knight Goblin Cage Electro Wizard Ram Rider
Goblin Cage Goblin Curse Inferno Dragon Ram Rider Mega Knight
Wizard Dart Goblin Goblin Curse Electro Wizard Ram Rider
Dart Goblin Goblin Cage Electro Wizard Ram Rider
Mega Knight Goblin Cage Goblin Curse Inferno Dragon
Goblin Cage Electro Wizard Mega Knight Inferno Dragon
Dart Goblin Goblin Cage Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Goblin Cage
Mega Knight Goblin Cage Electro Wizard
Mega Knight Goblin Cage Wizard Goblin Curse Ram Rider
Wizard Dart Goblin Goblin Cage Goblin Curse Mega Knight
Electro Wizard Dart Goblin Goblin Cage Inferno Dragon
Mega Knight Dart Goblin Goblin Cage Wizard Goblin Curse Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Goblin Curse Electro Wizard Ram Rider
Dart Goblin
Dart Goblin
Wizard Goblin Curse Mega Knight
Wizard Dart Goblin Goblin Curse Ram Rider
Dart Goblin Wizard
Dart Goblin Wizard Goblin Curse Ram Rider
Dart Goblin Wizard Ram Rider
Electro Wizard
Dart Goblin Wizard Electro Wizard Ram Rider
Dart Goblin Wizard Goblin Curse
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Wizard Goblin Curse Mega Knight
Mega Knight
Wizard
Goblin Curse Wizard Mega Knight
Inferno Dragon
Dart Goblin Wizard Electro Wizard Ram Rider
Wizard Ram Rider Mega Knight
Dart Goblin Goblin Curse
Dart Goblin Wizard Goblin Curse Electro Wizard
Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard Goblin Curse
Electro Wizard Dart Goblin
Dart Goblin Wizard Goblin Curse Electro Wizard Ram Rider
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Dart Goblin Wizard Mega Knight

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