My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Bandit Electro Wizard
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Bandit Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Bandit Mega Knight
Mirror
Goblin Barrel The Log
Goblin Barrel
Mirror P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Electro Wizard Wizard Goblin Barrel The Log
The Log
Mirror P.E.K.K.A Bandit Mega Knight
Bandit
Wizard Goblin Barrel The Log Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Bandit Mega Knight
Mega Knight
Wizard Goblin Barrel The Log Bandit Electro Wizard

Defense Synergies 1 15

Wizard
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Mirror
The Log Electro Wizard Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Mirror Bandit Electro Wizard Mega Knight
Bandit
Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Wizard Mirror P.E.K.K.A The Log Bandit Mega Knight
Mega Knight
Wizard Mirror The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Bandit Electro Wizard Mega Knight
Electro Wizard Wizard
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A
Bandit Electro Wizard Mega Knight
Electro Wizard Wizard The Log Bandit Mega Knight
Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard The Log Bandit Electro Wizard
Wizard Mega Knight P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Wizard The Log Bandit Electro Wizard
Wizard The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log Mega Knight
P.E.K.K.A Bandit Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Bandit Electro Wizard
P.E.K.K.A Bandit Mega Knight
Wizard Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight The Log Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard P.E.K.K.A The Log
Mega Knight Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Electro Wizard
Wizard The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit Mega Knight
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Bandit Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard The Log
Electro Wizard Bandit
Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Wizard
P.E.K.K.A Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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