My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Wizard Rune Giant P.E.K.K.A Fisherman Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Rune Giant P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Fisherman Sparky Skeleton King
Giant Snowball
Royal Recruits Battle Ram Fisherman Skeleton King
Zap
Battle Ram Fisherman Sparky Skeleton King
Barbarian Barrel
Royal Recruits Battle Ram Wizard Sparky Skeleton King
The Log
Royal Recruits Battle Ram Fisherman Sparky Skeleton King
Earthquake
Skeleton King
Arrows
Royal Recruits Skeleton King
Royal Delivery
Royal Recruits Battle Ram Wizard P.E.K.K.A Fisherman Sparky Skeleton King
Fireball
Battle Ram Wizard Fisherman Sparky Skeleton King
Poison
Royal Recruits Wizard Fisherman Sparky Skeleton King
Lightning
Battle Ram Wizard Fisherman Sparky Skeleton King
Rocket
Wizard Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Rune Giant P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Battle Ram Rune Giant Skeleton King Wizard Sparky Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Battle Ram Rune Giant Skeleton King

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram
Battle Ram
Royal Recruits P.E.K.K.A
Wizard
P.E.K.K.A Sparky
Rune Giant
P.E.K.K.A
Battle Ram Wizard Fisherman
Fisherman
P.E.K.K.A Sparky
Sparky
Wizard Fisherman
Skeleton King

Defense Synergies 0 4

Royal Recruits
Battle Ram
Wizard
P.E.K.K.A Skeleton King
Rune Giant
P.E.K.K.A
Wizard Fisherman
Fisherman
P.E.K.K.A Skeleton King
Sparky
Skeleton King
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Sparky
P.E.K.K.A Sparky Royal Recruits Fisherman
P.E.K.K.A Fisherman Sparky Royal Recruits
Royal Recruits P.E.K.K.A Sparky Fisherman Skeleton King
Royal Recruits P.E.K.K.A Sparky
Wizard
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Sparky Royal Recruits Fisherman Skeleton King
Royal Recruits Fisherman Sparky
Royal Recruits Wizard Fisherman Skeleton King
Wizard
Royal Recruits P.E.K.K.A Sparky Wizard
Wizard Sparky Royal Recruits P.E.K.K.A Skeleton King
Royal Recruits P.E.K.K.A Sparky Skeleton King
Royal Recruits P.E.K.K.A Fisherman Sparky
Wizard Sparky Royal Recruits P.E.K.K.A Fisherman
Royal Recruits Wizard Fisherman
Wizard Royal Recruits Fisherman
P.E.K.K.A Sparky Royal Recruits Fisherman
Royal Recruits Wizard P.E.K.K.A Fisherman Sparky
P.E.K.K.A Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A Fisherman Sparky
Wizard Fisherman
Royal Recruits P.E.K.K.A Fisherman Sparky
Royal Recruits P.E.K.K.A Fisherman Sparky
Royal Recruits P.E.K.K.A Fisherman Sparky
Wizard
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Royal Recruits Fisherman Sparky
Royal Recruits P.E.K.K.A Sparky
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Royal Recruits Sparky
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Wizard Sparky Skeleton King
Royal Recruits Wizard Sparky
Royal Recruits Sparky P.E.K.K.A Fisherman Skeleton King
Royal Recruits Wizard P.E.K.K.A Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Fisherman
Sparky
Royal Recruits Sparky
Wizard Sparky
Wizard
Wizard Sparky
Wizard
Wizard Fisherman
Fisherman Sparky
Royal Recruits Wizard Fisherman Sparky
Wizard
Fisherman Sparky
Fisherman
Fisherman Sparky
Wizard Sparky
Royal Recruits Wizard Sparky
Sparky
Fisherman Sparky
Wizard Fisherman Sparky
Wizard
Sparky
Wizard
Fisherman Sparky
Royal Recruits
Wizard Sparky
Fisherman
Wizard Fisherman Sparky
Wizard Fisherman Sparky
Fisherman Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky
Sparky
P.E.K.K.A Sparky
Wizard Sparky
Royal Recruits
Wizard
Wizard Sparky
Wizard Skeleton King
Sparky
Royal Recruits P.E.K.K.A Sparky
Royal Recruits Sparky Skeleton King
Royal Recruits Sparky
P.E.K.K.A Sparky
Wizard Sparky
Fisherman

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