My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Goblin Curse Prince
Giant Snowball
Battle Ram Goblin Curse
Zap
Battle Ram Goblin Curse Prince
Barbarian Barrel
Battle Ram Wizard Goblin Curse
The Log
Battle Ram Goblin Demolisher Goblin Curse Prince
Earthquake
Arrows
Goblin Curse
Royal Delivery
Battle Ram Goblin Demolisher Wizard Prince P.E.K.K.A
Fireball
Battle Ram Wizard
Poison
Wizard Goblin Curse
Lightning
Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Goblin Curse Prince P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Battle Ram Goblin Demolisher Wizard Prince Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse The Log Battle Ram Goblin Demolisher

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log P.E.K.K.A
Goblin Demolisher
Wizard
Prince P.E.K.K.A
Goblin Curse
The Log
Prince
Wizard The Log
P.E.K.K.A
Battle Ram Wizard The Log
The Log
Battle Ram Goblin Curse Prince P.E.K.K.A
Goblin Machine

Defense Synergies 2 3

Battle Ram
Goblin Demolisher
Wizard
Prince P.E.K.K.A The Log
Goblin Curse
Prince
The Log Wizard
P.E.K.K.A
The Log Wizard
The Log
Prince P.E.K.K.A Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Goblin Curse Prince The Log
Prince P.E.K.K.A Goblin Curse
Prince P.E.K.K.A Goblin Curse
Prince P.E.K.K.A The Log
The Log
Wizard Goblin Curse
P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Prince
Prince
Goblin Curse Wizard The Log
Wizard Goblin Curse
Prince P.E.K.K.A Wizard Goblin Curse The Log
Wizard Goblin Curse Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Prince
Goblin Curse Prince P.E.K.K.A The Log
Wizard Prince P.E.K.K.A
Wizard Prince The Log
Wizard The Log Goblin Curse
P.E.K.K.A Goblin Curse Prince
Wizard Goblin Curse Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Wizard Prince The Log
P.E.K.K.A Prince The Log
Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Prince
Wizard Goblin Curse
Prince P.E.K.K.A
P.E.K.K.A Goblin Curse Prince
P.E.K.K.A Prince The Log
P.E.K.K.A Goblin Curse
P.E.K.K.A Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Wizard Goblin Curse
Wizard Goblin Curse
Prince P.E.K.K.A The Log
Wizard Goblin Curse P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log
The Log
Prince The Log
Wizard Goblin Curse The Log
Wizard Goblin Curse
Wizard The Log
The Log Wizard Goblin Curse
The Log Wizard
Prince
Wizard Prince The Log
Wizard Goblin Curse
The Log
Prince The Log
Wizard The Log
Wizard The Log
Wizard Prince The Log
Wizard Goblin Curse The Log
Prince The Log
Wizard
Prince The Log
The Log
Goblin Curse The Log Wizard
The Log Wizard
Wizard Prince The Log
Goblin Curse The Log
Wizard Goblin Curse
Wizard
Wizard The Log
P.E.K.K.A Prince
Wizard Goblin Curse The Log
Prince
Wizard Goblin Curse
The Log
Wizard Prince
The Log Wizard
Prince P.E.K.K.A
The Log
Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: