My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army
Fireball
Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage The Log Skeleton Army Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Rage The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage
Giant Snowball
The Log Mega Knight
Wizard
Rage Mega Knight
Rage
Bats Wizard
Skeleton Army
The Log
Giant Snowball Mega Knight
Mega Knight
Bats Giant Snowball Wizard The Log Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 12

Bats
Giant Snowball The Log Mega Knight
Giant Snowball
Mega Knight Bats Wizard The Log Archer Queen
Wizard
Giant Snowball Skeleton Army The Log Mega Knight
Rage
Skeleton Army
Wizard The Log Archer Queen
The Log
Archer Queen Bats Giant Snowball Wizard Skeleton Army Mega Knight
Mega Knight
Giant Snowball Bats Wizard The Log
Archer Queen
The Log Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Bats The Log Mega Knight
Skeleton Army Mega Knight Bats Giant Snowball
Skeleton Army Bats Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Giant Snowball Mega Knight
Bats Giant Snowball Wizard
The Log Mega Knight
Skeleton Army Archer Queen
Skeleton Army Giant Snowball Mega Knight
Bats Skeleton Army Giant Snowball Wizard The Log Mega Knight
Bats Giant Snowball Wizard
Skeleton Army Mega Knight Bats Giant Snowball Wizard The Log
Wizard Skeleton Army Mega Knight Bats Giant Snowball The Log
Skeleton Army Mega Knight
Skeleton Army Giant Snowball The Log Mega Knight
Wizard Mega Knight Bats Skeleton Army
Mega Knight Bats Giant Snowball Wizard Skeleton Army The Log
Giant Snowball Wizard The Log Bats Mega Knight
Wizard Skeleton Army Mega Knight Bats Giant Snowball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball
Giant Snowball Wizard The Log Mega Knight
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight
Wizard Bats Giant Snowball
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Giant Snowball Skeleton Army The Log
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Giant Snowball The Log Archer Queen
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Bats The Log Archer Queen
Bats Mega Knight Giant Snowball Wizard The Log Archer Queen
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Wizard Giant Snowball The Log Mega Knight
Wizard Bats Giant Snowball
Wizard The Log
The Log Giant Snowball Wizard
The Log Giant Snowball Wizard
Bats Giant Snowball
Wizard The Log
Giant Snowball Wizard Archer Queen
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Wizard The Log
Wizard The Log Mega Knight
Giant Snowball
Bats
Giant Snowball Wizard The Log Mega Knight
Giant Snowball Wizard The Log Mega Knight
The Log Mega Knight
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball The Log Wizard Mega Knight
The Log Giant Snowball Wizard
Giant Snowball Wizard The Log Mega Knight
The Log
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard The Log Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard The Log
Bats Skeleton Army
Giant Snowball Wizard Archer Queen
The Log
Wizard Mega Knight
The Log Giant Snowball Wizard
Giant Snowball Archer Queen
Mega Knight Archer Queen
Bats Giant Snowball The Log Archer Queen
Bats Giant Snowball Archer Queen
Giant Snowball The Log Mega Knight Archer Queen
Wizard Mega Knight

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