My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bowler Giant Skeleton Golem Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Sparky
Giant Snowball
Balloon
Zap
Balloon Sparky
Barbarian Barrel
Wizard Giant Skeleton Magic Archer Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Wizard Balloon Bowler Giant Skeleton Magic Archer Sparky
Fireball
Wizard Balloon Bowler Magic Archer Sparky
Poison
Wizard Balloon Magic Archer Sparky
Lightning
Wizard Balloon Bowler Magic Archer Sparky
Rocket
Wizard Balloon Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler Giant Skeleton Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Magic Archer Wizard Balloon Bowler Rocket Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Magic Archer Wizard Balloon Bowler

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Giant Skeleton Golem Sparky
Rocket
Golem
Balloon
Wizard Giant Skeleton Golem Magic Archer Sparky
Bowler
Magic Archer
Giant Skeleton
Wizard Balloon Magic Archer Sparky
Golem
Wizard Rocket Balloon Magic Archer Sparky
Magic Archer
Balloon Bowler Giant Skeleton Golem
Sparky
Wizard Balloon Giant Skeleton Golem

Defense Synergies 0 2

Wizard
Giant Skeleton
Rocket
Balloon
Bowler
Giant Skeleton
Wizard Magic Archer
Golem
Magic Archer
Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Wizard Magic Archer Sparky
Sparky
Rocket Bowler Sparky Giant Skeleton
Sparky Bowler
Rocket Bowler Giant Skeleton Sparky
Bowler Magic Archer
Rocket Wizard Magic Archer
Rocket Bowler Giant Skeleton Magic Archer Sparky
Sparky
Bowler Giant Skeleton Sparky
Wizard Bowler Giant Skeleton Magic Archer
Wizard Magic Archer
Bowler Sparky Wizard Rocket Giant Skeleton
Wizard Rocket Bowler Sparky Magic Archer
Sparky
Rocket Bowler Sparky
Wizard Sparky Bowler
Wizard Bowler Magic Archer
Wizard Bowler Giant Skeleton Magic Archer
Sparky
Wizard Bowler Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Sparky
Wizard Rocket Bowler Magic Archer
Giant Skeleton Rocket Bowler Sparky
Rocket Bowler Giant Skeleton Sparky
Giant Skeleton Bowler Sparky
Wizard Rocket Magic Archer
Rocket Sparky Bowler Giant Skeleton
Giant Skeleton Sparky
Rocket Giant Skeleton Magic Archer Sparky
Sparky
Bowler Giant Skeleton Sparky
Rocket Bowler Giant Skeleton
Rocket Bowler Giant Skeleton Wizard Sparky
Wizard Bowler Magic Archer Sparky
Sparky Rocket Bowler Giant Skeleton Magic Archer
Bowler Wizard Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Giant Skeleton Sparky
Bowler Magic Archer
Rocket Giant Skeleton Magic Archer Sparky
Rocket Giant Skeleton Sparky
Wizard Rocket Bowler Magic Archer Sparky
Wizard Rocket Magic Archer
Wizard Bowler Magic Archer Sparky
Wizard Bowler Magic Archer
Wizard
Rocket Bowler Sparky
Rocket Wizard Bowler Magic Archer Sparky
Wizard Rocket Magic Archer
Rocket Bowler Magic Archer Sparky
Rocket Magic Archer
Magic Archer Sparky
Rocket Wizard Bowler Magic Archer Sparky
Magic Archer Wizard Rocket Bowler Sparky
Rocket Sparky
Rocket Sparky
Rocket Wizard Bowler Magic Archer Sparky
Rocket Wizard Bowler Magic Archer
Rocket Bowler Giant Skeleton Magic Archer Sparky
Rocket Wizard
Rocket Bowler Sparky
Rocket
Wizard Bowler Magic Archer Sparky
Wizard Bowler Magic Archer Sparky
Wizard Bowler Magic Archer Sparky
Rocket Magic Archer Sparky
Wizard Magic Archer Sparky
Rocket Wizard
Bowler Sparky
Wizard Rocket Magic Archer Sparky
Rocket Magic Archer Sparky
Giant Skeleton Sparky
Rocket Wizard Bowler Magic Archer Sparky
Rocket Magic Archer
Rocket Wizard Magic Archer
Wizard Rocket Bowler Magic Archer Sparky
Wizard Bowler Magic Archer
Rocket Giant Skeleton Sparky
Sparky
Rocket Bowler Giant Skeleton Magic Archer Sparky
Rocket Magic Archer
Rocket Bowler Giant Skeleton Magic Archer Sparky

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