My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Inferno Dragon Mother Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Skeleton King
Giant Snowball
Princess Inferno Dragon Skeleton King
Zap
Princess Inferno Dragon Skeleton King
Barbarian Barrel
Wizard Princess Skeleton King
The Log
Princess Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Wizard P.E.K.K.A Princess Inferno Dragon Mother Witch Skeleton King
Fireball
Wizard Princess Inferno Dragon Mother Witch Skeleton King
Poison
Wizard Princess Mother Witch Skeleton King
Lightning
Wizard Inferno Dragon Mother Witch Skeleton King
Rocket
Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Princess Inferno Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Inferno Dragon Mother Witch Skeleton King Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Inferno Dragon Mother Witch Skeleton King

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Mega Knight
Rocket
P.E.K.K.A
Wizard Princess Mother Witch
Princess
P.E.K.K.A Mother Witch Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
P.E.K.K.A Princess Mega Knight
Mega Knight
Inferno Dragon Wizard Princess Mother Witch
Skeleton King

Defense Synergies 0 11

Wizard
P.E.K.K.A Mega Knight Skeleton King
Rocket
P.E.K.K.A
Wizard Princess
Princess
P.E.K.K.A Mother Witch Mega Knight Skeleton King
Inferno Dragon
Mega Knight Skeleton King
Mother Witch
Princess Mega Knight Skeleton King
Mega Knight
Wizard Princess Inferno Dragon Mother Witch
Skeleton King
Wizard Princess Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
P.E.K.K.A Inferno Dragon Mega Knight
Rocket P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Skeleton King
Rocket P.E.K.K.A Princess Mega Knight
Mother Witch Mega Knight
Rocket Inferno Dragon Wizard Princess
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Princess Skeleton King
Mega Knight
Mother Witch Wizard Princess Mega Knight Skeleton King
Inferno Dragon Wizard Princess
P.E.K.K.A Mega Knight Wizard Rocket
Wizard Rocket Mega Knight P.E.K.K.A Princess Skeleton King
P.E.K.K.A Inferno Dragon Mega Knight Skeleton King
Rocket P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight P.E.K.K.A
Mega Knight Wizard
Wizard Princess Inferno Dragon Mother Witch Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight P.E.K.K.A Mother Witch
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Wizard Rocket Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Rocket
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Mega Knight
Wizard Rocket Mother Witch Princess
Rocket P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Dragon
Rocket P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Rocket P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Wizard Skeleton King
Wizard Princess Mega Knight
Rocket P.E.K.K.A Inferno Dragon Skeleton King
Mega Knight Wizard P.E.K.K.A Princess Inferno Dragon Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Mother Witch Rocket Princess
Wizard Princess
Wizard Princess
Wizard
Rocket
Rocket Wizard Princess
Wizard Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Wizard Princess
Wizard Rocket Princess Mega Knight
Rocket
Rocket
Rocket Wizard Princess Mega Knight
Rocket Wizard Princess Mother Witch Mega Knight
Rocket Mega Knight
Rocket Wizard Princess
Rocket
Rocket
Mother Witch Wizard Princess Mega Knight
Inferno Dragon
Wizard Princess
Wizard Princess Mega Knight
Rocket
Wizard Princess Mother Witch
Rocket Wizard
Wizard Rocket Mega Knight
Rocket Princess
P.E.K.K.A Mega Knight
Rocket Wizard Princess
Rocket Princess
Rocket Wizard Princess
Wizard Rocket Princess Mega Knight
Wizard Princess Skeleton King
Rocket
P.E.K.K.A Mega Knight
Rocket Princess Skeleton King
Rocket Princess
Rocket Princess Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Rocket Mega Knight

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