My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Wizard Prince X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince X-Bow
Barbarian Barrel
Goblin Cage Wizard X-Bow
The Log
Goblin Cage Prince X-Bow
Earthquake
Goblin Cage X-Bow
Arrows
Bats
Royal Delivery
Bats Goblin Cage Wizard Prince P.E.K.K.A
Fireball
Goblin Cage Wizard X-Bow
Poison
Bats Goblin Cage Wizard X-Bow
Lightning
Goblin Cage Wizard Prince X-Bow
Rocket
Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Cage Wizard Prince Rocket X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Giant Snowball Goblin Cage Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Prince X-Bow P.E.K.K.A
Giant Snowball
X-Bow P.E.K.K.A Goblin Cage Prince
Goblin Cage
Bats Giant Snowball
Wizard
Prince P.E.K.K.A
Rocket
X-Bow
Prince
Bats Giant Snowball Wizard
X-Bow
Giant Snowball Bats Rocket
P.E.K.K.A
Giant Snowball Bats Wizard

Defense Synergies 0 14

Bats
Giant Snowball Goblin Cage Prince X-Bow P.E.K.K.A
Giant Snowball
Bats Goblin Cage Wizard Prince X-Bow P.E.K.K.A
Goblin Cage
Bats Giant Snowball Wizard Prince
Wizard
Giant Snowball Goblin Cage Prince P.E.K.K.A
Rocket
Prince
Bats Giant Snowball Goblin Cage Wizard
X-Bow
Bats Giant Snowball
P.E.K.K.A
Bats Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Wizard X-Bow
P.E.K.K.A Bats Goblin Cage Prince X-Bow
Goblin Cage Rocket Prince P.E.K.K.A Bats Giant Snowball
Goblin Cage Prince P.E.K.K.A Bats
Goblin Cage Rocket Prince X-Bow P.E.K.K.A
Bats Giant Snowball X-Bow
Bats Giant Snowball Rocket Goblin Cage Wizard X-Bow
Rocket Goblin Cage X-Bow P.E.K.K.A
P.E.K.K.A Goblin Cage Prince X-Bow
Giant Snowball Prince
Bats Giant Snowball Wizard X-Bow
Bats Giant Snowball Wizard
Goblin Cage Prince P.E.K.K.A Bats Giant Snowball Wizard Rocket X-Bow
Wizard Rocket Bats Giant Snowball Goblin Cage Prince X-Bow P.E.K.K.A
P.E.K.K.A Goblin Cage Prince X-Bow
Rocket Giant Snowball Goblin Cage Prince X-Bow P.E.K.K.A
Wizard Bats Goblin Cage Prince X-Bow P.E.K.K.A
Goblin Cage Bats Giant Snowball Wizard Prince X-Bow
Giant Snowball Goblin Cage Wizard Bats
P.E.K.K.A Goblin Cage Prince
Wizard Bats Giant Snowball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage Prince X-Bow P.E.K.K.A
Giant Snowball Wizard Rocket Prince X-Bow
P.E.K.K.A Bats Goblin Cage Rocket Prince
Rocket Prince P.E.K.K.A Bats Goblin Cage X-Bow
P.E.K.K.A Goblin Cage Prince
Wizard Rocket Bats Giant Snowball
Rocket Prince P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Goblin Cage Prince
Goblin Cage Rocket P.E.K.K.A Bats Giant Snowball Prince X-Bow
P.E.K.K.A Goblin Cage
P.E.K.K.A Bats Goblin Cage Prince
Rocket P.E.K.K.A Giant Snowball Goblin Cage Prince
Rocket Prince P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage
Bats Goblin Cage Rocket Prince X-Bow P.E.K.K.A
Bats Giant Snowball Goblin Cage Wizard P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
Giant Snowball X-Bow
Rocket X-Bow
Rocket Prince
Wizard Rocket Giant Snowball
Wizard Bats Giant Snowball Rocket
Wizard
X-Bow Giant Snowball Wizard
Giant Snowball Wizard X-Bow
Rocket Bats Giant Snowball Prince X-Bow
Rocket Wizard Prince X-Bow
Giant Snowball Wizard Rocket
Rocket Giant Snowball
Rocket X-Bow
Giant Snowball Prince X-Bow
Rocket X-Bow Giant Snowball Wizard
Wizard Rocket X-Bow
Giant Snowball Rocket
Bats Rocket
Rocket Giant Snowball Wizard Prince X-Bow
Rocket Giant Snowball Wizard X-Bow
Rocket Prince X-Bow
Rocket Giant Snowball Wizard
Rocket Prince X-Bow
Rocket Giant Snowball X-Bow
Giant Snowball Wizard
X-Bow Giant Snowball Wizard
Giant Snowball Wizard Prince X-Bow
Rocket X-Bow
Bats Giant Snowball Wizard X-Bow
Rocket Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Rocket X-Bow
Rocket Giant Snowball
P.E.K.K.A Prince
Rocket Giant Snowball Wizard
Bats Rocket Prince X-Bow
Rocket Giant Snowball Wizard
Wizard Rocket Prince
Giant Snowball Wizard
Rocket Giant Snowball
Prince P.E.K.K.A
Bats Giant Snowball Rocket
Bats Giant Snowball Rocket
Giant Snowball Rocket Prince X-Bow

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