My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon
Zap
Royal Hogs Skeleton Army Prince
Barbarian Barrel
Wizard Royal Hogs Skeleton Army Executioner
The Log
Royal Hogs Skeleton Army Prince
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Wizard Royal Hogs Skeleton Army Baby Dragon Prince Executioner
Fireball
Wizard Royal Hogs Skeleton Army Baby Dragon Executioner
Poison
Wizard Royal Hogs Skeleton Army Executioner
Lightning
Wizard Baby Dragon Prince Executioner
Rocket
Wizard Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Baby Dragon Wizard Royal Hogs Prince Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Baby Dragon Wizard Royal Hogs

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs Prince Mega Knight
Royal Hogs
Wizard Executioner Mega Knight
Rocket
Skeleton Army
Baby Dragon
Prince Mega Knight
Prince
Mega Knight Wizard Baby Dragon
Executioner
Royal Hogs Mega Knight
Mega Knight
Prince Wizard Royal Hogs Baby Dragon Executioner

Defense Synergies 0 9

Wizard
Skeleton Army Prince Mega Knight
Royal Hogs
Rocket
Skeleton Army
Wizard Prince Executioner
Baby Dragon
Prince Mega Knight
Prince
Wizard Skeleton Army Baby Dragon Executioner
Executioner
Skeleton Army Prince Mega Knight
Mega Knight
Wizard Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon Executioner
Skeleton Army Prince Executioner Mega Knight
Rocket Skeleton Army Prince Mega Knight Executioner
Skeleton Army Prince Mega Knight
Rocket Skeleton Army Prince Mega Knight
Skeleton Army Baby Dragon Executioner Mega Knight
Rocket Wizard Baby Dragon Executioner
Rocket Baby Dragon Mega Knight
Skeleton Army Prince
Skeleton Army Prince Mega Knight
Skeleton Army Executioner Wizard Baby Dragon Mega Knight
Executioner Wizard Baby Dragon
Skeleton Army Prince Mega Knight Wizard Rocket
Wizard Rocket Skeleton Army Executioner Mega Knight Baby Dragon Prince
Skeleton Army Prince Mega Knight
Rocket Skeleton Army Prince Mega Knight
Wizard Mega Knight Skeleton Army Prince Executioner
Mega Knight Wizard Skeleton Army Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner Mega Knight
Prince
Wizard Skeleton Army Mega Knight Baby Dragon Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Wizard Rocket Baby Dragon Prince Executioner Mega Knight
Skeleton Army Mega Knight Rocket Prince
Rocket Skeleton Army Prince Mega Knight
Skeleton Army Prince Executioner Mega Knight
Wizard Rocket Executioner Baby Dragon
Rocket Skeleton Army Prince
Mega Knight Skeleton Army Prince
Rocket Mega Knight Skeleton Army Baby Dragon Prince
Skeleton Army
Mega Knight Prince
Rocket Skeleton Army Mega Knight Prince
Rocket Skeleton Army Prince Mega Knight Wizard Executioner
Wizard Skeleton Army Baby Dragon Executioner Mega Knight
Skeleton Army Rocket Baby Dragon Prince Executioner
Executioner Mega Knight Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon Executioner
Rocket Baby Dragon
Rocket Prince
Wizard Rocket Executioner Baby Dragon Mega Knight
Wizard Executioner Rocket Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Rocket Prince
Rocket Wizard Prince
Wizard Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner
Rocket Baby Dragon
Baby Dragon Prince
Rocket Wizard Baby Dragon Executioner
Wizard Rocket Baby Dragon Executioner Mega Knight
Rocket
Rocket
Rocket Wizard Baby Dragon Prince Executioner Mega Knight
Rocket Wizard Baby Dragon Mega Knight
Rocket Baby Dragon Prince Mega Knight
Rocket Wizard
Rocket Prince
Rocket Baby Dragon
Wizard Baby Dragon Executioner Mega Knight
Wizard Baby Dragon Executioner
Wizard Baby Dragon Prince Mega Knight
Rocket Baby Dragon
Wizard Baby Dragon Executioner
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket Wizard
Rocket Skeleton Army Prince
Rocket Wizard Baby Dragon Executioner
Wizard Rocket Baby Dragon Prince Executioner Mega Knight
Wizard Baby Dragon Executioner
Rocket
Prince Executioner Mega Knight
Rocket Baby Dragon
Rocket Executioner
Rocket Baby Dragon Prince Executioner Mega Knight
Prince
Wizard Rocket Mega Knight

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