My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Lumberjack Skeleton King
Zap
Skeleton Army Skeleton King
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Lumberjack Skeleton King
The Log
Skeleton Army Lumberjack Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Wizard Skeleton Army Electro Wizard Lumberjack Skeleton King
Fireball
Wizard Skeleton Army Electro Wizard Lumberjack Skeleton King
Poison
Wizard Skeleton Army Electro Wizard Skeleton King
Lightning
Wizard Electro Wizard Lumberjack Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Electro Wizard Lumberjack Skeleton King Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Electro Wizard Lumberjack

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack Mega Knight
Rocket
Skeleton Army
Skeleton King
The Log
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Wizard The Log Electro Wizard Mega Knight
Mega Knight
Wizard The Log Electro Wizard Lumberjack
Skeleton King
Skeleton Army

Defense Synergies 0 16

Wizard
Skeleton Army The Log Electro Wizard Lumberjack Mega Knight Skeleton King
Rocket
The Log
Skeleton Army
Wizard The Log Electro Wizard Lumberjack Skeleton King
The Log
Wizard Rocket Skeleton Army Electro Wizard Lumberjack Mega Knight
Electro Wizard
Wizard Skeleton Army The Log Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army The Log Electro Wizard
Mega Knight
Wizard The Log Electro Wizard
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Skeleton Army Lumberjack The Log Electro Wizard Mega Knight
Rocket Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Electro Wizard Mega Knight Skeleton King
Rocket Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Electro Wizard Lumberjack Mega Knight
Rocket Electro Wizard Wizard
Rocket The Log Electro Wizard Mega Knight
Skeleton Army Lumberjack Skeleton King
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Wizard The Log Lumberjack Mega Knight Skeleton King
Wizard Electro Wizard
Skeleton Army Lumberjack Mega Knight Wizard Rocket The Log Electro Wizard
Wizard Rocket Skeleton Army Mega Knight The Log Electro Wizard Lumberjack Skeleton King
Skeleton Army Electro Wizard Lumberjack Mega Knight Skeleton King
Rocket Skeleton Army The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Skeleton Army Electro Wizard Lumberjack
Mega Knight Wizard Skeleton Army The Log Electro Wizard Lumberjack
Wizard The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Skeleton Army Mega Knight The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Electro Wizard
Electro Wizard Wizard Rocket The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Rocket The Log Electro Wizard
Rocket Skeleton Army Lumberjack Mega Knight The Log Electro Wizard
Skeleton Army Lumberjack Mega Knight
Wizard Rocket Electro Wizard
Rocket Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Rocket Electro Wizard Mega Knight Skeleton Army The Log
Skeleton Army
Mega Knight Lumberjack
Rocket Skeleton Army Mega Knight The Log Electro Wizard
Rocket Skeleton Army Mega Knight Wizard Lumberjack Skeleton King
Wizard Skeleton Army Mega Knight
Skeleton Army Electro Wizard Rocket The Log Lumberjack Skeleton King
Mega Knight Wizard The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Wizard Rocket The Log Mega Knight
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Electro Wizard Lumberjack
Rocket Wizard The Log Electro Wizard
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log Mega Knight
Rocket
Rocket
Rocket Wizard The Log Electro Wizard Mega Knight
Rocket Wizard The Log Mega Knight
Rocket The Log Mega Knight
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
Rocket The Log
Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket The Log Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Wizard The Log
Electro Wizard Rocket Skeleton Army
Rocket Wizard Electro Wizard
The Log
Wizard Rocket Electro Wizard Lumberjack Mega Knight
The Log Wizard Skeleton King
Rocket
Mega Knight
Rocket The Log Electro Wizard Skeleton King
Rocket Electro Wizard
Rocket The Log Electro Wizard Mega Knight
Wizard Rocket Mega Knight

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