My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Bowler P.E.K.K.A Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Wizard Bowler P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Bowler Electro Wizard Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Bowler Electro Wizard Sparky
Rocket
Wizard Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Bowler P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Rune Giant Electro Wizard Wizard Bowler Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Rune Giant Electro Wizard Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Sparky Mega Knight
Rune Giant
Electro Wizard
Bowler
The Log Electro Wizard
P.E.K.K.A
Electro Wizard Wizard The Log
The Log
Bowler P.E.K.K.A Sparky Mega Knight
Electro Wizard
P.E.K.K.A Rune Giant Bowler Sparky Mega Knight
Sparky
Wizard The Log Electro Wizard
Mega Knight
Wizard The Log Electro Wizard

Defense Synergies 2 10

Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
Rune Giant
Bowler
The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Bowler P.E.K.K.A Wizard Electro Wizard Sparky Mega Knight
Electro Wizard
Wizard Bowler P.E.K.K.A The Log Mega Knight
Sparky
The Log
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log Electro Wizard Sparky
P.E.K.K.A Sparky The Log Electro Wizard Mega Knight
Bowler P.E.K.K.A Sparky Mega Knight Electro Wizard
P.E.K.K.A Sparky Bowler Electro Wizard Mega Knight
Bowler P.E.K.K.A The Log Sparky Mega Knight
Bowler The Log Electro Wizard Mega Knight
Electro Wizard Wizard
Bowler P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Bowler Electro Wizard Sparky Mega Knight
Electro Wizard Wizard Bowler The Log Mega Knight
Wizard Electro Wizard
Bowler P.E.K.K.A Sparky Mega Knight Wizard The Log Electro Wizard
Wizard Bowler Sparky Mega Knight P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Sparky Electro Wizard Mega Knight
Bowler P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Bowler P.E.K.K.A Electro Wizard
Mega Knight Wizard Bowler The Log Electro Wizard
Wizard The Log Bowler Electro Wizard Mega Knight
P.E.K.K.A Sparky Electro Wizard
Wizard Bowler Mega Knight P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler P.E.K.K.A Electro Wizard Sparky
Electro Wizard Wizard Bowler The Log Mega Knight
P.E.K.K.A Mega Knight Bowler The Log Electro Wizard Sparky
Bowler P.E.K.K.A Mega Knight The Log Electro Wizard Sparky
P.E.K.K.A Bowler Sparky Mega Knight
Wizard Electro Wizard
P.E.K.K.A Sparky Bowler Electro Wizard
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Electro Wizard Mega Knight The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Bowler Sparky
P.E.K.K.A Mega Knight Bowler The Log Electro Wizard
Bowler P.E.K.K.A Mega Knight Wizard Sparky
Wizard Bowler Sparky Mega Knight
Electro Wizard Sparky Bowler P.E.K.K.A The Log
Bowler Mega Knight Wizard P.E.K.K.A The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Bowler The Log Electro Wizard
The Log Sparky
The Log Sparky
Wizard Bowler The Log Sparky Mega Knight
Wizard
Wizard Bowler The Log Sparky
The Log Wizard Bowler
The Log Wizard
Bowler Electro Wizard Sparky
Wizard Bowler The Log Electro Wizard Sparky
Wizard
Bowler The Log Sparky
The Log Sparky
Wizard Bowler The Log Sparky
Wizard Bowler The Log Sparky Mega Knight
Sparky
Sparky
Wizard Bowler The Log Electro Wizard Sparky Mega Knight
Wizard Bowler The Log Mega Knight
Bowler The Log Sparky Mega Knight
Wizard
Bowler The Log Sparky
The Log
The Log Wizard Bowler Sparky Mega Knight
The Log Wizard Bowler Electro Wizard Sparky
Wizard Bowler The Log Sparky Mega Knight
The Log Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard
Bowler Sparky
Wizard The Log Sparky Mega Knight
Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Bowler The Log Sparky
Electro Wizard
Wizard Electro Wizard
The Log
Wizard Bowler Electro Wizard Sparky Mega Knight
The Log Wizard Bowler
Sparky
P.E.K.K.A Sparky Mega Knight
Bowler The Log Electro Wizard Sparky
Electro Wizard
Bowler The Log Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Wizard Bowler Sparky Mega Knight

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