My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Baby Dragon Witch Miner Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Baby Dragon Witch Miner Electro Wizard Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Witch Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Baby Dragon Electro Wizard Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner Lumberjack
Skeleton Army
Baby Dragon
Witch Miner Electro Wizard Lumberjack
Witch
Baby Dragon Miner Lumberjack
The Log
Miner Lumberjack
Miner
Wizard Baby Dragon Witch The Log Electro Wizard Lumberjack
Electro Wizard
Baby Dragon Miner Lumberjack
Lumberjack
Wizard Baby Dragon Witch The Log Miner Electro Wizard

Defense Synergies 0 17

Wizard
Skeleton Army The Log Electro Wizard Lumberjack
Skeleton Army
Wizard The Log Electro Wizard Lumberjack
Baby Dragon
Witch The Log Lumberjack
Witch
Baby Dragon The Log Electro Wizard Lumberjack
The Log
Wizard Skeleton Army Baby Dragon Witch Miner Electro Wizard Lumberjack
Miner
The Log
Electro Wizard
Wizard Skeleton Army Witch The Log Lumberjack
Lumberjack
Wizard Skeleton Army Baby Dragon Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
Skeleton Army Lumberjack Witch The Log Electro Wizard
Skeleton Army Witch Lumberjack Electro Wizard
Skeleton Army Witch Lumberjack Electro Wizard
Skeleton Army The Log Lumberjack
Skeleton Army The Log Baby Dragon Electro Wizard Lumberjack
Electro Wizard Wizard Baby Dragon Witch
Baby Dragon The Log Electro Wizard
Witch Skeleton Army Lumberjack
Skeleton Army Miner Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon Witch Electro Wizard
Skeleton Army Lumberjack Wizard Witch The Log Electro Wizard
Wizard Skeleton Army Baby Dragon Witch The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army The Log Electro Wizard Lumberjack
Wizard Skeleton Army Witch Electro Wizard Lumberjack
Wizard Skeleton Army Baby Dragon Witch The Log Electro Wizard Lumberjack
Wizard Baby Dragon Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Skeleton Army Baby Dragon Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Electro Wizard
Electro Wizard Wizard Baby Dragon The Log Miner Lumberjack
Skeleton Army Lumberjack Witch The Log Electro Wizard
Skeleton Army Lumberjack The Log Electro Wizard
Skeleton Army Witch Lumberjack
Wizard Baby Dragon Witch Electro Wizard
Skeleton Army Witch Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Witch Lumberjack
Skeleton Army The Log Electro Wizard
Skeleton Army Wizard Witch Lumberjack
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Electro Wizard Lumberjack
Miner Wizard The Log Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon Witch The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Miner Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Witch The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army Witch
Wizard Baby Dragon Witch Electro Wizard
The Log
Miner Wizard Baby Dragon Electro Wizard Lumberjack
The Log Wizard Baby Dragon
Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Miner Electro Wizard
Wizard

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