My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince Bandit
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Prince Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit Electro Wizard Lumberjack
The Log
Skeleton Army Prince Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Prince Bandit Electro Wizard Lumberjack
Fireball
Wizard Skeleton Army Balloon Bandit Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Wizard Balloon Prince Bandit Electro Wizard Lumberjack
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Electro Wizard Lumberjack Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Prince Bandit Lumberjack
Skeleton Army
Balloon
Lumberjack Wizard The Log Bandit Electro Wizard
Prince
Wizard The Log Electro Wizard Lumberjack
The Log
Balloon Prince Bandit Lumberjack
Bandit
Wizard Balloon The Log Electro Wizard Lumberjack
Electro Wizard
Balloon Prince Bandit Lumberjack
Lumberjack
Balloon Wizard Prince The Log Bandit Electro Wizard

Defense Synergies 1 18

Wizard
Skeleton Army Prince The Log Bandit Electro Wizard Lumberjack
Skeleton Army
Wizard Prince The Log Bandit Electro Wizard Lumberjack
Balloon
Prince
The Log Wizard Skeleton Army Electro Wizard
The Log
Prince Wizard Skeleton Army Bandit Electro Wizard Lumberjack
Bandit
Wizard Skeleton Army The Log Electro Wizard Lumberjack
Electro Wizard
Wizard Skeleton Army Prince The Log Bandit Lumberjack
Lumberjack
Wizard Skeleton Army The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Skeleton Army Lumberjack Prince The Log Bandit Electro Wizard
Skeleton Army Prince Lumberjack Bandit Electro Wizard
Skeleton Army Prince Lumberjack Bandit Electro Wizard
Skeleton Army Prince The Log Lumberjack
Skeleton Army The Log Bandit Electro Wizard Lumberjack
Electro Wizard Wizard
The Log Bandit Electro Wizard
Skeleton Army Prince Lumberjack
Skeleton Army Prince Bandit Electro Wizard Lumberjack
Skeleton Army Electro Wizard Wizard The Log Bandit Lumberjack
Wizard Electro Wizard
Skeleton Army Prince Lumberjack Wizard The Log Bandit Electro Wizard
Wizard Skeleton Army Prince The Log Electro Wizard Lumberjack
Skeleton Army Prince Bandit Electro Wizard Lumberjack
Skeleton Army Prince The Log Bandit Electro Wizard Lumberjack
Wizard Skeleton Army Prince Electro Wizard Lumberjack
Wizard Skeleton Army Prince The Log Bandit Electro Wizard Lumberjack
Wizard The Log Bandit Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Skeleton Army Prince The Log Bandit Electro Wizard Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Prince Bandit Electro Wizard
Bandit Electro Wizard Wizard Prince The Log Lumberjack
Skeleton Army Bandit Lumberjack Prince The Log Electro Wizard
Skeleton Army Prince Lumberjack The Log Bandit Electro Wizard
Skeleton Army Prince Bandit Lumberjack
Wizard Electro Wizard
Skeleton Army Prince Bandit Electro Wizard Lumberjack
Skeleton Army Prince Lumberjack
Electro Wizard Skeleton Army Prince The Log Bandit
Skeleton Army
Prince Lumberjack
Skeleton Army Prince The Log Electro Wizard
Skeleton Army Prince Wizard Bandit Lumberjack
Wizard Skeleton Army
Skeleton Army Electro Wizard Prince The Log Lumberjack
Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Prince The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Prince Electro Wizard Lumberjack
Wizard Prince The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
Prince The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard Prince The Log Bandit Electro Wizard
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
The Log Wizard Bandit Electro Wizard
Wizard Prince The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Bandit
Electro Wizard
Prince
Wizard The Log
Electro Wizard Skeleton Army Prince Bandit
Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard Lumberjack
The Log Wizard
Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Bandit Electro Wizard
Prince
Wizard

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