My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army
Zap
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Dart Goblin Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Firecracker Dart Goblin Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Dart Goblin Wizard Skeleton Army
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Goblin Barrel Skeleton Army Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Goblin Barrel P.E.K.K.A Mega Knight
Dart Goblin
Goblin Barrel Firecracker P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Dart Goblin Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Firecracker Dart Goblin Wizard Goblin Barrel
Mega Knight
Firecracker Dart Goblin Wizard Goblin Barrel
Goblinstein

Defense Synergies 0 10

Firecracker
Dart Goblin Skeleton Army P.E.K.K.A Mega Knight
Dart Goblin
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Wizard
Skeleton Army P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Dart Goblin Wizard
P.E.K.K.A
Firecracker Dart Goblin Wizard
Mega Knight
Firecracker Dart Goblin Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Dart Goblin
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Mega Knight
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker Wizard
Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Dart Goblin Mega Knight
Dart Goblin Skeleton Army Firecracker Wizard Mega Knight
Firecracker Dart Goblin Wizard
Skeleton Army P.E.K.K.A Mega Knight Wizard
Wizard Skeleton Army Mega Knight Firecracker Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Skeleton Army P.E.K.K.A
Mega Knight Firecracker Dart Goblin Wizard Skeleton Army
Wizard Firecracker Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Wizard Skeleton Army Mega Knight Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Firecracker Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Mega Knight
Firecracker Wizard Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Firecracker Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Mega Knight Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin P.E.K.K.A
Mega Knight Firecracker Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Wizard Firecracker Mega Knight
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Dart Goblin Wizard
Wizard Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Dart Goblin Skeleton Army
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard Mega Knight

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