My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Prince P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Goblin Barrel Skeleton Army Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Goblin Barrel Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Barbarian Barrel
Bats Goblin Barrel Prince P.E.K.K.A
Goblin Barrel
Prince Bats Barbarian Barrel Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bats Wizard Barbarian Barrel The Log
P.E.K.K.A
Bats Wizard Barbarian Barrel Goblin Barrel The Log
The Log
Prince P.E.K.K.A

Defense Synergies 2 13

Bats
Barbarian Barrel Prince P.E.K.K.A The Log
Wizard
Barbarian Barrel Skeleton Army Prince P.E.K.K.A The Log
Barbarian Barrel
Bats Wizard Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Wizard Prince The Log
Prince
The Log Bats Wizard Barbarian Barrel Skeleton Army
P.E.K.K.A
The Log Bats Wizard Barbarian Barrel
The Log
Prince P.E.K.K.A Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel The Log
Skeleton Army P.E.K.K.A Bats Prince The Log
Skeleton Army Prince P.E.K.K.A Bats
Skeleton Army Prince P.E.K.K.A Bats
Barbarian Barrel Skeleton Army Prince P.E.K.K.A The Log
Barbarian Barrel Skeleton Army The Log Bats
Bats Wizard
Barbarian Barrel P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarian Barrel Prince
Bats Skeleton Army Wizard Barbarian Barrel The Log
Bats Wizard
Skeleton Army Prince P.E.K.K.A Bats Wizard The Log
Wizard Skeleton Army Bats Barbarian Barrel Prince P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A The Log
Wizard Bats Skeleton Army Prince P.E.K.K.A
Bats Wizard Barbarian Barrel Skeleton Army Prince The Log
Wizard Barbarian Barrel The Log Bats
P.E.K.K.A Prince
Wizard Skeleton Army Bats Barbarian Barrel Prince P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Prince P.E.K.K.A
Wizard Barbarian Barrel Prince The Log
Skeleton Army P.E.K.K.A Bats Prince The Log
Skeleton Army Prince P.E.K.K.A Bats Barbarian Barrel The Log
P.E.K.K.A Skeleton Army Prince
Wizard Bats
Skeleton Army Prince P.E.K.K.A Bats
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Bats Barbarian Barrel Skeleton Army Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Prince
Skeleton Army P.E.K.K.A Prince The Log
Skeleton Army Prince P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Bats Barbarian Barrel Prince P.E.K.K.A The Log
Bats Wizard Barbarian Barrel P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel Prince The Log
Wizard Barbarian Barrel The Log
Wizard Bats
Wizard The Log
The Log Wizard Barbarian Barrel
The Log Wizard
Bats Prince
Wizard Barbarian Barrel Prince The Log
Wizard
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel Prince The Log
Wizard Barbarian Barrel The Log
Wizard Barbarian Barrel The Log
Barbarian Barrel
Bats
Wizard Barbarian Barrel Prince The Log
Wizard Barbarian Barrel The Log
Prince The Log
Wizard
Prince The Log
Barbarian Barrel The Log
The Log Wizard Barbarian Barrel
The Log Wizard Barbarian Barrel
Wizard Prince The Log
Barbarian Barrel The Log
Bats Wizard
Bats Wizard
Wizard The Log
P.E.K.K.A Prince
Wizard The Log
Bats Barbarian Barrel Skeleton Army Prince
Wizard
The Log Barbarian Barrel
Wizard Prince
The Log Wizard
Prince P.E.K.K.A
Bats The Log
Bats
Barbarian Barrel Prince The Log
Prince P.E.K.K.A
Wizard

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