My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Bowler P.E.K.K.A Mother Witch Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Ram Rider Sparky
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider Sparky
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Sparky
The Log
Elixir Golem Skeleton Army Ram Rider Sparky
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Wizard Skeleton Army Bowler P.E.K.K.A Mother Witch Ram Rider Sparky
Fireball
Elixir Golem Wizard Skeleton Army Bowler Mother Witch Ram Rider Sparky
Poison
Elixir Golem Wizard Skeleton Army Mother Witch Sparky
Lightning
Wizard Bowler Mother Witch Ram Rider Sparky
Rocket
Wizard Bowler Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Bowler P.E.K.K.A Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Mother Witch Wizard Bowler Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Skeleton Army Mother Witch Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Bowler Mother Witch Sparky
Wizard
Elixir Golem P.E.K.K.A Ram Rider Sparky
Skeleton Army
Sparky
Bowler
Elixir Golem Mother Witch Ram Rider
P.E.K.K.A
Wizard Mother Witch Ram Rider
Mother Witch
Elixir Golem Bowler P.E.K.K.A Ram Rider
Ram Rider
Wizard Bowler P.E.K.K.A Mother Witch
Sparky
Elixir Golem Wizard Skeleton Army

Defense Synergies 0 4

Elixir Golem
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Wizard Sparky
Bowler
Mother Witch
P.E.K.K.A
Wizard
Mother Witch
Bowler
Ram Rider
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Ram Rider Sparky
Skeleton Army P.E.K.K.A Sparky Ram Rider
Skeleton Army Bowler P.E.K.K.A Ram Rider Sparky
Skeleton Army P.E.K.K.A Sparky Bowler Ram Rider
Skeleton Army Bowler P.E.K.K.A Sparky
Skeleton Army Bowler Mother Witch
Ram Rider Wizard
Bowler P.E.K.K.A Ram Rider Sparky
P.E.K.K.A Sparky Skeleton Army
Skeleton Army Bowler Sparky
Skeleton Army Mother Witch Wizard Bowler Ram Rider
Wizard Ram Rider
Skeleton Army Bowler P.E.K.K.A Sparky Wizard Ram Rider
Wizard Skeleton Army Bowler Sparky P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Ram Rider
Skeleton Army Bowler P.E.K.K.A Ram Rider Sparky
Wizard Sparky Skeleton Army Bowler P.E.K.K.A
Wizard Skeleton Army Bowler Ram Rider
Wizard Bowler Mother Witch Ram Rider
P.E.K.K.A Sparky Ram Rider
Wizard Skeleton Army Bowler P.E.K.K.A Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler P.E.K.K.A Sparky
Wizard Bowler
Skeleton Army P.E.K.K.A Bowler Ram Rider Sparky
Skeleton Army Bowler P.E.K.K.A Ram Rider Sparky
P.E.K.K.A Skeleton Army Bowler Ram Rider Sparky
Wizard Mother Witch Ram Rider
Skeleton Army P.E.K.K.A Sparky Bowler Ram Rider
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Bowler Sparky
Skeleton Army P.E.K.K.A Bowler
Skeleton Army Bowler P.E.K.K.A Wizard Ram Rider Sparky
Wizard Skeleton Army Bowler Sparky
Skeleton Army Sparky Bowler P.E.K.K.A
Bowler Wizard P.E.K.K.A Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Bowler Ram Rider
Sparky
Sparky
Wizard Bowler Sparky
Wizard Mother Witch Ram Rider
Wizard Bowler Sparky
Wizard Bowler Ram Rider
Wizard Ram Rider
Bowler Sparky
Wizard Bowler Ram Rider Sparky
Wizard
Bowler Sparky
Sparky
Wizard Bowler Sparky
Wizard Bowler Sparky
Sparky
Sparky
Wizard Bowler Sparky
Wizard Bowler Mother Witch
Bowler Sparky
Wizard
Bowler Sparky
Mother Witch Wizard Bowler Sparky
Wizard Bowler Ram Rider Sparky
Wizard Bowler Ram Rider Sparky
Sparky
Wizard Mother Witch Sparky
Wizard
Bowler Sparky
Wizard Sparky
Sparky
P.E.K.K.A Sparky
Wizard Bowler Sparky
Skeleton Army
Wizard Ram Rider
Wizard Bowler Sparky
Wizard Bowler
Sparky
P.E.K.K.A Sparky
Bowler Sparky
Bowler Sparky
P.E.K.K.A Sparky
Wizard Bowler Sparky

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